I don't really feel like posting the deck list now, as this format isn't really good for HEROs, the main decks are all bunch of cards that generate their own advantage, HEROs like Gadgets and other stuns decks rely on the 1 for 1s that generates plus 1s in the long run to win the duels.
Anyways, my deck isn't really what you would call a stable build or so, I try to make it fun and do a lot of cool shits. Hence I play things that people don't for card advantage and consistency. And the people who wanna test my deck usually loses, cause its a deck that is build to match my play style perfectly (fine tuning!), so, I doubt it will do netdeckers any good. Another reason I love this deck is that I'm sorta in yugi-mode playing this deck, cause I can usually call out cards before I draw them. Ask Team Arco, they see me do this alot of times, I just randomly calls a card, and I draw into it. Its weird, I know. :)
monsters (12):
1 E HERO Airman
3 E HERO Neos Allius
2 E HERO Ocean
1 E HERO Forestman
1 E HERO The Heat
2 Thunder King Rai-Oh
2 Snowman Eater
spells (19):
3 Miracle Fusion
2 Polymerization
1 Super Polymerization
1 Fusion Gate
1 Parallel World Fusion
1 Masked Change
3 Gemini Spark
3 E Emergency Call
1 Monster Reborn
1 Giant Trunade
2 Mystic Space Typhoon
traps (9):
2 Dimension Prison
2 Bottomless Traphole
1 HERO Blast
1 Mirror Force
1 Solemn Judgment
2 Solemn Waring
2 E HERO Ocean
1 E HERO Forestman
1 E HERO The Heat
2 Thunder King Rai-Oh
2 Snowman Eater
spells (19):
3 Miracle Fusion
2 Polymerization
1 Super Polymerization
1 Fusion Gate
1 Parallel World Fusion
1 Masked Change
3 Gemini Spark
3 E Emergency Call
1 Monster Reborn
1 Giant Trunade
2 Mystic Space Typhoon
traps (9):
2 Dimension Prison
2 Bottomless Traphole
1 HERO Blast
1 Mirror Force
1 Solemn Judgment
2 Solemn Waring
WOAH!? Unbalanced? Theres a ton of cards that doesn't work half of the time, and the amount of searchers are too low for a 12 monster deck. Yes, absolutely. But I play this deck just fine and I usually doesn't pull dead unless going against Shi-En, Quaser or Krystia(to an extent).
This deck can run just fine, as long as you know what to play, and don't just fuse for big monsters when ever you have the chance, I rarely fuse into anything, and when I do, its usually when I'm trying to go for game or trying to turn the tides around.
Like most HERO decks, the cards in the deck are meant to be 1 for 1s that could be plus 1s after a while.
Masked Change serves as a 1 for 1 most of the time, gaining tons of pluses when use right and consistently end games for me.
Parallel World is a cool card in itself. Summoning Earth and winning with it that turn is the coolest thing a guy can do.
The biggest question most of you will have is : Why Polymerization?
My answer: Why no Polymerization?
3 cards for a monster which may be destroyed is basically putting yourself into a -2 situation. I know that pretty well.
But there is just so much for reasoning in the game, and for life as well. I don't really have a reason why these are in here, but I just don't feel like I'm playing E HERO without Polymerizations in the deck. Hey, what ever that works for me right?
I guess thats all, the other cards are pretty standard, tell me what you think.
Not talking bout the banned list, cause I already did, earlier this month.
BTW, thanks for the Parallel World. :)