Friday, May 28, 2010

Card Advantages

Well, surprise surprise!! This is your once in a life time opportunity to see me with this topic.

Well, I have played YGO for the past 7~8 years and this subject never really cross my mind once. I really learn this the hard way on how important card advantage really is in this game. Heck, this coming from someone who rather use polymerization instead of Fusion Gate just because its cooler sounds stupid.

Well, although I have played YGO for a long time, I didn't start playing competitive until 2~3 years ago. And I don't understand card advantages till I guess what you could call ... last year.

Because I had my Gladial beast deck back then and everything was 1 for 1, so naturally I don't think this matters. And because I usually draw awesome hands when playing E HERO, I don't mind spamming. It was really until I played BF (believe it or not) that card advantage really became clear to me. After DDB was banned, BF became a deck that you would have to control your opponent to win the game, and by controlling, means making sure you have the card advantage. Playing BF, really made me re-learn the importance of playing with card advantages. This help me really much.

Till about a year ago, all my decks are highly aggressive, with minimum cards that slow me down and spamming was part of my plays. But I never win anything big. Now, my decks are considerably slower, BUT a lot more efficient and can counter plays easier (unless Trishula comes out and strips me of any remaining cards ... well, card advantage man!!).

I'm not an expert in top tier decks, so I won't use them as an example. But playing against them, really help you build up your skills and your understanding of card advantage. I know this is common knowledge, but we never know when a newbie is reading this!!

Different decks have different methods of saying their in the lead. 1 or 2 face downs for METAbeat isn't anything. But 1 or 2 facedowns and more than 3 hands for BF decks, means that you better be prepared for something. For GBs, handless isn't a thing to be afraid of, while you don't want that to happen often, GB really depends on Field advantage or rather, backrow advantage. For Flamvell Cats, you often see them with 1 facedown at each zone, BUT their hand is almost always at a steady 3 to 4 cards, when your facing cats, their advantage comes from YOUR play, summoning the wrong monster against them is a very dangerous move.

I never play or played against Infernity with Trishula, so I can't comment about this.

back to the deck I'm extremely familiar with : E HEROs!!

Advantage doesn't come in hand, its the field. When playing E HERO, you wanna make sure your opponent wastes as many cards as possible to take out your Fusions. Basically, just summons something big and make them wastes 2 to 3 cards just to take it out and you summon something else next turn.

In a way, E HERO (the way I play at least) focuses not on your card advantage but stripping your opponent's.

I just come into this understanding not so long ago, January I think, when I was playing against Karl Lim and his BF, I was super tense and really focus on how many cards he had left, field and hand (sometimes, even the grave). When I summon ZERO, he has to waste at least 2 cards just to take it down. While I lost that match, I really learned a lot that time, although my EGO doesn't allow me to turn my deck into something else!!

While people usually talk about 1 for 1s or 1 for 2s when they come into this topics, I don't care much about these trades. I understand that they are there for a reason, but I just don't like the idea of calculating that much, guess that why I never win anything BIG ...

OK!! That was a long wall of text ... but the thing I was trying to say ... type, was rather simple. Card Advantage, as I look at it, doesn't always comes from 1 for 1s or 1 for 2s. Every deck has its own way to gain its own advantage, while some focuses on taking their opponent's away. Again, like I always say, playstyle is important. You don't tell what a guy should do with his deck and what you shouldn't, you can give advice, but in the end its all up to him. While this seems off topic, I'm trying to say, everyone has their preferred way to get advantage, just because that way doesn't suits you, or even worst, doesn't suit the deck, doesn't mean that the player of that deck has to follow.

This card is the living proof that Card Advantage is something you must learn to win games. Trishula virtually strips your opponent off any remaining card advantage, it win games. Thats why ... ITS SO BLOODY EXPENSIVE!!

...

That ... was long!!

Thursday, May 27, 2010

YGO 5D's 111 Review!!

Just finish watching and we a lot of familiar scenes. To name a few :

1. The Nazca lines!! Oh Yeah!! Earthbound!!

2. Bomber and his brother and sister (I was under the impression that he has dozens of siblings ... )

3. Earthbound God shape race track (the whale to be precise)

4. The weird couple thats associated with the Earthbound God sightings (the Afro and hippy, most probably misspelled ). I think they are in fact the main bad guys of 5D's .

5. Jack Crashing (this time, before he loses).

6. The most EPIC of them all, Jack Atlas being attack by Red Daemon's Dragon ... sorta ...

I like this episode overall, as it shows you that the Earthbound God Arc does exist and its not OUR imagination.

Jack being in the center stage and Yusei at the side lines as a side kick (which should be applied from the start to the end of the series) is always good.

Bomer's brother, Max runs a pretty interesting deck. While I don't think locking down a Power deck is useful, I can see those cards in FTK decks (the bird thing anyway ... ).

First time we see a riding duel with one of the duelist not riding himself (excluding Godwin who was ... just standing there).

Fire Daemon Ghost//Retarded-Kid guy is kinda cool but he looks like Meramon (if you know what I'm talking about).

Spoiler for episode 112. Jack dueling Fire Emo Kid(using stone tablets). Are we going to see Jack preforming Accel Syncro into Scarlet Nova Dragon?

If it so, we can confirm one FACT, you do not need to achieve the speed of ... some very fast speed to perform Accel Syncro. OR maybe Jack Atlas can reach that speed ON FOOT!!

Tuesday, May 25, 2010

Still can't pass the BETA testing stage

well, continuing from where I left out yesterday. I mention about me building a FTK deck revolving around AD Changer and Kuraz. Well, sadly, I still can't get the perfect build, 1 or 2 more techs I guess. But it has come to a phase that once I draw Morphing Jar (either in the first 5 cards or Kuraz it out, without Arms Hole), its a sure FTK from there.

Getting the cards needed from Rankiba's shop, mostly this Friday. Just hope that they don't kill me for using an FTK deck in a locals ... I think I'll most probably be cursed ... by 1 guy at least.

...

Problem faced :

1. Deck can't work without table shuffling.

2. Chances of FTK is just about 50% ... thats not good ...

3. Solar Recharge is a Double Edge Sword ... Charge of the Light Brigade ... A Bigger one ...

...

Cyber Larva in Final Countdown deck !!

It thins the deck while taking no damage!! Its EXCELLENT!! ... on paper. In reality, I rather summon Cyber Valley or Des Lacooda. Another reason being that I don't have extra spaces for it.

The more I play my Final Countdown deck, the more I feel that Zero Guardna is useless. Why is this ?

...

lastly, why isn't there any activities over at Lam's forum lately ...

Monday, May 24, 2010

All Thanks to BAHA!!

Made a somewhat quite stable FTK deck after watching Baha's Morphing Jar OTK deck video at Youtube.

The AD Changer really is an amazing engine to my Kuraz Blade FTK deck.

I was trying Neospacian's which proof to be fast but not consistent. The Morhing Jar + AD Changer on IS.

Will post the list when it passes BETA testing!!

...

Don't have any idea what deck I'm gonna build after this one!!

Imato + Jinzo is very good!! It would be better if I have Birdman, but as you know they are EXPENSIVE (currently Rm60!!)

Sunday, May 23, 2010

Sin Prizepool Tourney Sungei Wang 23rd May Report

Overall, I did pretty bad at this tourney. There was about 20 participants.

Deck used : E HERO (as I still lack 1 Dark Panther before I can use my Neko deck)

1st match - Machiner Monarch - Uncle Micheal

He was 15 minutes late, but I play him anyway since his a friend.

1st duel - Pretty much stale mate with me having Fusion Gate on the field and Ocean and Allius at hand while he has Caius and a facedown. I already have Stratos BTHed on turn 1, so the only thing (unless he has D Prison) that could lead Shining into outgame was the other BTH. So, I summoned Shining and got BTHed. The duel goes from there. If I summoned Zero, it would be a safer option.

I didn't even see any Machiner's being played, so I sided in anti-Monarch cards.

2nd duel - Machiner's Fortress jump out. I was like ...

XX

0 - 1

2nd match - Yubel - a friend

1st duel - I did a very bold move, flipping Morphing Jar on my turn, and deal some damage. He drop Montage Dragon with 2 Yubel's 3rd form.

2nd duel - Same mistake again but this time he couldn't finish me off (leaving me at 1900). Summoning Montage Dragon took too much of his advantage and I pushed from there.

3rd duel - He summoned Montage again he attacks ZERO while my life is 2500, I flipped Skill Drain ...

XOO

1 - 1

So, I basically need to win the following matches to even have a chance of getting into the top 4.

3rd match - BF (just my luck)

1st duel - He misplayed as he forgotten about ZERO's effect, while I misplayed by Sacrificing Zero for The Earth's effect while he had Starlight Road (which I saw earlier when he flipped the wrong card). Drew all spell hands from there.

2nd duel - I start first and controlled the duel.

3rd duel - He starts first and controlled the duel.

XOX

1 - 2

so, basically I aint getting into top 4 now...

4th match - Yusei deck with 2 Starlight Road

1st duel - He tried to Call of the Haunted Stardust that was summoned with Road .

2nd duel - He destiny draw into Junk Syncron and syncro for Destroyer, I flipped BTH.

OO

2 - 2

5th match - Lightsworn - another friend

1st duel - can't do anything without siding.

2nd duel - Skill Drain FTW.

3rd duel - I fusion SPAM into Shining and ZERO. He tries to NUKE me with JD, I flipped Skill Drain. He attacks Shining, HONEST!!

XOO

3 -2

so basically screwed up this tourney. Out of 20, I placed 10th ... my worst ranking of the year.

pros of this tourney :

1. the Sam Chai effect, when me and Zack are waiting for our opponents at game 1, Paul suddently called Sam's name and all of us on the 1st row of tables gave a freaking hilarious expression.

2. Rainbow Neos beat Infernity. This is truly a remarkable fleet.

3. Getting cards for cheap.

4. A lot of funny duel moments.

5. Saw a VWXYZ deck that works!! But the guy faced 2 BFs and a Machina ...

6. Final Countdown is cool. Keep on reminding your opponent about the turns are even cooler!!

7. Paul's best judging Theory, when some guy ask for the judge for some impossible move, he said : Pay Rm200 to the judge, this card cannot be negated. In this case, Solemn CAN negate the effect of an ALREADY face-up something. We agreed to this theory completely.

cons :

1. The ranking ...

2. Mr KC's attitude to me the whole day!!

Thursday, May 20, 2010

Herald of Perfection in TOP8!? AWESOME!!

I just read the Satellite News at Yugioh-card.com about the duels. It seems that Machina Gadget won, but what really surprises me is that Herald made it to the top 8's. That's really awesome as all of you should know that the Herald deck isn't really an aggressive deck AND needs a lot of skills to play it right.

Also, I just found out that there is actually a story line for the DT series. Thanks to Neuxcharge.

It seems that for every series is like an episode and the archtypes that are gone from the series means THEY ARE DEAD.

If I didn't get things wrong. The summary should be something like this :

1. Worms invade the planet and the natives X-sabers, Mist Valley and Flamvell made an alliance to fend them off. Ice Barriers (the EMO people) chose to mind their own business (since maybe Bronaic escape from the seal).

2. Worms army came in and over powered the natives. To counter them, they created the AOJ. Which fended them off. The war grew fierce and it was an arms-race. The natives also created Genex to further support the AOJ.

3. The natives finally lost the war but the other natives aka Natural came into the fight. The Magoushin finally awakens and put the war into a stale-mate. At this point or another, the Juraks awakens from their slumber (hey, they ARE dinosaurs...).

4. Decessive Arms was created and it pushed the battles into the favors of the natives along with the inclusion of Dragunity into their army (which relates to the now DEAD Mist Valley). Neo-Flamvell appears for God-knows-what reasons.

5. Magoushin decides that the world would be theirs and decides to kill off the other natives to claim it (NO WONDER THEY ARE LIGHT). And the war continues with the further improvement of GENEX and AOJ. But it wasn't powerful enough, as Magoushins are GODS.

6. Destruction happen again and the EMO peoples (aka Ice Barriers) couldn't take it anymore. To ensure their victory, they made a bad move, to unleash their most powerful Sealed Beast, Trishula(I was waiting for this).

7. The war ended and Trishula destroyed what they called civilization.

8. Vayrons are Gods. And the story of Advent of Vayrons hasn't been reviewed YET.

Of cause, these are just what I know of. If any of you know the complete story, please include a link in the comments!!

Wednesday, May 19, 2010

Another Tourney

So there would be another Sin Prizepool tourney over at Sungei Wang's this Sunday. The organizer is Karl Lim, link is here. So be sure to go if you are interested. Apparently I'm writing this out at my blog without his knowing.... Oh well. It should be a 5 round Swiss and then Single Elimination for the top 4.

I don't know whether I would participate in this but I have to go there to return some cards to Rankiba or Ah Gan anyway. By the way, anyone can hook me up with 3 copies of Ryko, Lightsworn Hunter (OCG of cause). Apparently, I'm out.

Nothing much to update as I was busy yesterday and the day before with my Gundam X and Turn-A marathon.

But I do find that when building a Rescue Cat deck, AKB is still my best choice yet. While its no where near as good as it was. I proof me quite consistent.

And for anyone waiting for the new SD (I know I'm exited!), I find that the new field spell ... kinda MEH... Well, it is a good card, no doubt there. But is it gonna affect how Dragons are played ... only time will tell.