This is just a concept that I though of in class a few moments ago. Now, I'm on my laptop in campus.
monster (17):
3 Cyber Valley
2 Cyber Dragon
2 Volcanic Rocket
3 E HERO Heat
1 E HERO Airman
3 Card Car D
3 Effect Veiler
spell (17):
3 Fusion Gate
3 Pot of Duality
2 Terra Forming
2 Miracle Fusion
2 Parallel World Fusion
1 E Emergency Call
2 Mystic Space Typhoon
1 Heavy Storm
1 Monster Reborn
trap (6):
3 Chain Material
3 Reckless Greed
extra (15):
3 Blaze Fenix
3 E HERO Shining
2 E HERO Nova Master
1 E HERO Gaia
1 E HERO Tornado
1 Hieratic Dragon God Ennead
1 No39 Hope
1 No 50 Black Corn
2 Randoms
Obviously this build's goal is to dig into your deck fast and get your 2 card OTK out. Conveniently, Card Car D is a machine, which fuels Blaze Fenix.
7 comments:
how do you recover the removed cards to continue the loop? Aren't you forgeting E-Hero Electrum?
I'm not. The deck basically just stalls for 1 big turn and end the game there. If your opponent somehow stops you ... your can only rely on the HEROs Shining brought back and hope you top Parallel World.
This deck differs from the Electrum build. You don't recycle anything. You just put 5 fusions on the board and set your hand. If theres 9 cards on the field, you have game.
So essentially the goal is to make 3 Blaze Fenix and put out 1 The Shining (To get back Stratos and 1 Heat to hand at end phase if it isn't game) and finally put out 1 anything else... I see how the deck works you want Blaze Fenix to do its burn damage without having to rely on electrum for the loop.
Yes, thats basically how the deck works.
when, in this case, I believe you forgot chain material doesn't let you attack...
whitout a loop, is kind of impossible do an otk with those cards
I never meant to atk. I just need to place 3 Fenix and make sure theres at least 9 cards on the board.
9 x 300 = 2700.
2700 x3 = 8100.
Thats game.
You already have 6 cards on the board for sure. The other 3 may be your opponent's or yours, so its not hard to achieve.
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