We now know what its 2 boss monsters do, and Light Pulsar Dragon just sorta gets more attention. That good and all, but I think people are forgetting 1 extremely important thing. Well, at least its important to me.
Nick and I discussed this a few days ago, and we came to this conclusion.
Light Pulsar Dragon may be very good, broken if considered the FTK (but we all know how FTKs are in competitive scene). SD22 or at least the cards shown to us right now, doesn't support Dragon as an archtype ... at all.
This is the 4th Dragon based Structure Deck, and till now, we still haven't get a decent card to support Dragons.
All our hopes are on the 3 unconfirmed new cards.
Dragons as an archtype. While we see a lot of dragons running around. We never really see a good Dragon deck, Disaster Dragons and Hopeless Dragon builds are the ones closes to this. But they have one extremely big flaw. It depends on Red-Eyes Darkness Metal Dragon.
REDMD is arguably the only real good dragon support in the game at the moment. Totem Dragon and Mask Dragon can also be considered, but they're just fillers for me. Thats totally personal, so don't quote me on that.
While that being good and all, Dragons have only did one thing since their introduction, as game enders. We have never seen a dragon based control deck in YGO before. If you were to say Horus Lock Down, I would reply you, no. Just because Horus is a dragon, it doesn't make it a Dragon deck. And Lock Down isn't Control.
Really wish Konami would make good Dragon supports, generic ones that would help dragon rise a tier, and not just release another random FTK into the game.
This is just a personal rant, so don't quote anything and I'm sorry if I offended you somehow.
5 comments:
I agree, I always felt that dragons need more support cards, rather than more boss monsters
There's been talks that Light Pulsar's effect got errated on the scan:
[img]http://img38.imageshack.us/img38/7/comparel.png[/img]
It changed the card text from...
[b]"If"[/b] this card is sent from the field to the Graveyard, you can select 1 DARK Level 5 or higher Dragon-Type monster in your Graveyard and Special Summon it.
to
[b]"When"[/b] this card is sent from the field to the Graveyard, you can select 1 DARK Level 5 or higher Dragon-Type monster in your Graveyard and Special Summon it.
What does this changed?
Before:
If you used it as Synchro Material, it summoned REDMD.
If you tributed it, it summoned REDMD.
If you summoned it mid-chain, and it got destroyed/sent to the graveyard mid-chain, it summoned REDMD.
Now:
If you Synchro Summon with it, it misses timing.
If you tribute it, it misses timing.
If you summon it mid-chain, it misses timing.
What it has left:
Can bring out REDMD when killed by the last effect in a chain, or when killed by battle.
Good. I've actually expected this in the beginning.
I expected this, but not before the deck is release. Well, at least thats shows konami hates FTK as much as we do.
Yea, the combo Light Pulsar Dragon can generate before the change is so unreasonable and broken. After the change has been made, SD22 is more balanced and reasonable now. Broken FTK combos are no longer healthy to the game IMO =).
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