Wednesday, September 12, 2012

Tele - Hieratic [Sept 2012]

Sorry for not being online the whole past weekend (and weekdays), I've been studying for my final exams. I'm just half way through at the moment, but I feel I need to blog and suppress my urge of playing YGO for another week.

monster (20):

3 Hieratic Dragon of Su
3 Hieratic Dragon of Aset
3 Hieratic Dragon of Tfenut
1 Red-Eyes Darkness Metal Dragon
1 Emerald Dragon
1 Wattail Dragon
3 Krebons
3 Card-Car D
1 Black Luster Soldier - Envoy
1 Chaos Sorcerer

spell (13):

2 Hieratic Seal of Convocation
2 Emergency Teleport
2 Pot of Duality
3 Mystic Space Typhoon
1 Heavy Storm
1 Dark Hole
1 Monster Reborn
1 Book of Moon

trap (7):

2 Solemn Warning
2 Bottomless Trap Hole
1 Solemn Judgment
1 Starlight Road
1 Call of the Haunted

extra (15):

1 Hieratic Sun Dragon Overlord of Heliopolis aka Ennead
2 Hieratic Dragon King of Atum
2 Gaia Dragoon
1 Photon Streak Bounzer
1 Inzektor Exa-Beetle
1 No25 Focus Force
1 Sword Breaker
1 Tiras Keeper of Genesis
1 No61 Volcasaurus
1 Stardust Dragon
1 Scrap Dragon
1 Thought Ruler Archfiend
1 Black Rose Dragon

side (15):

2 Koaki Meiru Drago
2 Effect Veiler
2 Maxx C
2 Shadow Imprisoning Mirror
2 Torrential Tribute
2 Dimension Prison
2 Mirror Force
1 Mind Crush

I've tested this deck out for about twenty games against HEROs, Rabbit and Agents. This deck does fairly good and has about a 50% win ratio against HEROs and Rabbits, Agents is tougher for the main deck, but isn't much of a problem after siding. Considering these are the current top deck, the Tele-Hieratic deck isn't doing very badly. Also, since no one would really side anything against you, aside from generic stuff and maybe random Light Imprisoning Mirrors. Most of the time, this deck would have an advantage going into games 2 and 3.

The ability to drop level 8 synchros on the board is very important, as they establish very good field presence. Thought Ruler Archfiend is a personal favorite, as the only card that can really kill it is Mirror Force (if your opponent has Torrential, he would have played them when you have your tuner and non-tuner out, out of fear of Stardust). Mirror Force is a card much more seen in the side than the main, so you can easily win games by just having Thought Ruler out and a bunch of back row to protect it.

Teleport also lets you ditch out extra 1200 damage if you need them.

The core of the deck is basically the same as my previous build, but I'm playing a lot more traps in here, especially after side deck comes into play. Personally, I feel safer drawing a bunch of traps to a bunch of monsters and spells.

The Chaos monsters serves as boss drops, not many will be suspecting that Chaos Sorcerer. It fits perfectly into the deck as its a level 6 for your rank 6s, a level 6 for your level 8s and also a Dark for BLS.

As of now, I still don't have a clear idea how do I side against Mermails (I've not been playing since the format started), all I could do with my side would be siding in Veilers and Maxx Cs, with the big traps to stop them. Please leave a comment regarding how I should side against them mermaids.

I'm not sure if I wanna go with 1 Mirror Force and 2 Mind Crush or 2 Mind Crush and 1 Mirror Force. Well, thats something only more testing and a tourney can find out I suppose.


Boni said...

side Dimensional fissure for mermails,that is what I side against them xD

mike said...

mermail macro or skill drain. dies badly to both

GQ said...

guess i wasn't that far off the mark.

Anonymous said...

Sounds like you've already made up your mind on mirror/crush, lol. But I would go 2 mirror/1 crush. Just personal preference.

Jerz said...

Side Soul Drain x2 ~

GQ said...

soul drain kinda kills hieratic's ability ...

Anonymous said...

what's the difference of "1 Mirror Force and 2 Mind Crush or 2 Mind Crush and 1 Mirror Force".

GQ said...

the order of the cards obviously, lol kidding, little typo there.

Anonymous said...

I've got a suggestion ^^ A good lvl 8 synchro monster name: crimson blader =P