Monday, September 3, 2012

E-HERO Deck.Update [September 2012]

I've found some time off my studies after presenting my FYP to my lecturers earlier today. Still, I'm not entirely free yet, final exam is coming up in 3 days and will span 3 weeks. Yep, awesome! 

I've tested this build for a bit and its proven to be very very consistent. The format slowing down really helps the antiMETA HERO Beat which I prefer much more as compared to stupid Alive HERO. 

monster (10):

3 E HERO Neos Allius
2 E HERO Bubbleman
1 E HERO Airman
2 Thunder King Rai-Oh
1 Honest
1 Silver Sentinel 

spell (17):

3 Miracle Fusion
3 Gemini Spark
2 E Emergency Call
2 Pot of Duality
2 Mystic Space Typhoon
1 Heavy Storm
1 Monster Reborn
1 Dark Hole
1 Reinforcements of the Army
1 Super Polymerization

trap (13):

2 Solemn Warning
2 Dimension Prison
2 Bottomless Trap Hole
2 Torrential Tribute
2 HERO Blast
1 Mirror Force
1 Solemn Judgment
1 Starlight Road

The side deck at the moment because I'm still not sure how the META back home is developing although Mermails seem to be very very explosive this time around. The YCS result from yesterday doesn't count because Wind-Up is no where near full power although the Geargia Karakuri decks that has been running around for a while now seems to gain in power and consistency due to lack of Inzektors.

extra (15):

3 E HERO The Shining
2 E HERO Absolute Zero
1 E HERO Gaia
1 E HERO Nova Master
1 E HERO The GREAT Tornado
1 E HERO Escuridao
1 No39 Hope
1 CNo39 Hope Ray
1 Heroic Champion Excalibur
1 Heroic Champion Gandiva
1 Blade Armor Ninja
1 Stardust Dragon

This is my extra for now, the 3rd Shining may be switched out for Chimeratech Fortress if I would be siding Cyber Dragons. My 3rd copy hardly ever comes out so it doesn't really matter.


Thunder King and Honest :

With the stupid insects out of the way, Thunder King regained its former field presence and lock down ability. Also, destroying monsters via battle means something now, just shows how bad a deck design Inzektors really were. TKR needs no explanation, as long as the format stays slow and combo decks needs to search their pieces before going off, this card will be in any deck.

Honest is a personal favorite. I don't see many Honest maindeck in HEROs for a while now. This card, like a lot of the cards I have in main deck, serve as a mind game piece. The fear for Honest means your opponent would more likely play cards like Mirror Force or Dimension Prison on Allius when you declare an attack, especially if they took an Honest to the face in game 1. This sets up better Gemini Spark plays. If you've been following my blog, you'll know I love Gemini Spark.

Honest also protects your TKR. With 1900 and higher monsters that could be thrown onto the field without cost running around, TKR needs a much protection as possible. While conflicting with the deck's theme, this card has never prove to be a dead draw as of now. Honest + Excalibur is game if your opponent played Judgment on something.

Silver Sentinel :

Holy shit! More mind games!!

I've recently watched one of Wilson Tsang's (3zinferno on Youtube) video and found this card. The ability to set itself makes it a monster card that would not conflict with Bubbleman. This is huge, as he is a warrior himself, so I could make the warrior xyz using him. 

This card punishes blind MST. It also keeps your back row safe since your opponent would now be less likely to hit your cards, especially if you grab him previously somehow. In a slower format, this card is a beast in HERO decks, I'm not sure what other decks this card fits into.

Field clearers also fall victim to this card, since this card comes back in the end phase, it will destroy something for sure, unless your opponent doesn't put anything onto the board after that. You still get a 1500 monster for free. Judgment Dragon will hate this card a lot. Also, it destroys A CARD, so be it a face down or a monster, just placing 1 card on the board is a bad idea if this guy is coming back. Its MST on crack if you ask me.

Starlight Road : 

This card is SOOOOO good in here. Bubbleman sets up for a Starlight Road trap as your opponent would most likely not expect this card if your setting everything and summoning Bubbleman. Airman into Bubbleman and then into Gandiva, setting 5 with Starlight Road, seems like a pretty strong opening to me.

Torrential Tribute has always been a threat to TKR, unlike the HEROs, as HEROs are, for most parts, floaters. This card keeps the TKR on the field and also, like the cards mentioned above, creates a fear for Starlight Road in your opponent. If you resolve Road, its very likely you've already won the duel. Slowing down your opponent's aggressiveness in the next game in the process.


RouRaito eRu said...

Playing Yugioh before your most important exam in life? ur awesome man

Ive always play Starlight in Bubble Beat. it just goes very well with the theme. Cards like Silver Sentinel is a nice tech. I really enjoy trolling people with Security Orb on DN

Anyway, your uni calendar year differs from the rest of Malaysia it seems? i study in private uni and still follow Sept-May calendar year . just curious

GQ said...

I wouldn't say most important exam, but no doubt this is a tough one. I rather play YGO then to turn on my games. If I do, I'll lost time for the entire day.

my uni follows a stupid trimester system, my sems goes from Jan to Mid April, May to Early Oct, and then Mid Oct to Dec.

Anonymous said...

Try adding in some effect veilers or maxx c ^^ even though the format is slower, it still helps

GQ said...

I have no love for hand traps

GQ said...

Also, hand traps conflicts with Bubbleman

Unknown said...

and so does honest

GQ said...

you can summon honest and go for Hope, you cant do that with the none level 4 handtraps. Thats their main difference.