Tuesday, February 28, 2012

E HERO deck update March 2012

I've receive a few comments and massages they want me to do a blog on my E HERO deck for the ban list. Here it is.

monster (8):

3 E HERO Neos Allius
2 E HERO Ocean
1 E HERO Forestman
1 E HERO Heat
1 E HERO Airman

spell (19):

3 Pot of Duality
3 E Emergency Call
3 Miracle Fusion
3 Gemini Spark
2 Polymerization
2 Super Polymerization
1 Mystic Space Typhoon
1 Heavy Storm
1 Monster Reborn

trap (12):

3 HERO Blast
2 Bottomless Trap Hole
2 Torrential Tribute
2 Fiendish Chain
2 Solemn Warning
1 Mirror Force
1 Solemn Judgment

side (15):

2 Cyber Dragon
2 Snowman Eater
2 DD Crow
2 Mystic Space Typhoon
1 Dark Hole
3 Skill Drain
2 Compulsory Evacuation Device
1 Starlight Road

The current top deck in Malaysia is without a doubt Inzektors and Dino Rabbit. With Wind-Ups(well, the Zenmighty hand drop loop to be exact), Dark World and Samurai being popular choices as well. And since this is OCG, BF will never die, so we will still see them doing something.

Hieroglyph's impact on the META is still unknown, but since I own the deck and basically know the deck inside out, its not that hard for me to counter their plays.

My current build is a HERO Fusion-Beat hybrid, why I don't have Skill Drain main'ed is purely because I don't wanna take out the Fusion elements of the deck, and I don't want it to be a pure HERO beat. If you don't mind playing HERO beat, I suggest you main the Skill Drains.

12 + 5 traps :


The deck runs a massive amount of "traps", Gemini Spark and Super Poly fits this as they are there to do what trap cards are meant to do, disruption. One for ones has always been how HERO decks are played, and in the current META, a timely activated one for one WILL stop your opponent in their tracks.

Unlike Hyperion, which can be drop from hand without notice, you can see Inzektors being played, Hieroglyphs need at least 1 of their dragons to be on the field, and Rabbit is a normal summon.

Fiendish Chain is important this format, no doubt, since Inzektors sometimes main Dimension Fissure, stopping Veilers. Chain also does something Veiler can't, an attack. Although some might argue a timely MST can take care of Fiendish Chain; the same MST can get rid of Dimension Fissure for your Veiler plays, yet people are still playing Fissure.

HERO Blast needs no introduction, its the main trap card of the deck, Pot of Duality and Emergency Call is there to set up your Gemini Spark plays. This card is very much alive in this deck, just like any other HERO beat variants.

Mirror Force is a card that is seeing lesser plays right now, but its one of those cards I would want to keep in my deck. Since its my all time favorite trap, I've kept it in my main deck, not because I need to, just because I want to. And, everyone would agree, getting hit by Mirror Force hurts.

Why the Fusion-Beat Hybrid :


This deck basically plays like a normal HERO beat until you start playing Polymerization. It has HERO beat's control element and also they power and speed of Fusion builds. Most HERO beat deck (aside that Bubbleman build, which I hate a lot) can't do OTK, this deck does it easily with the right cards, if you don't have the right cards, not to worry, just play it like HERO beat, it works exactly the same.

Polymerization isn't as dead as you imagine it to be, if your playing the deck right. Like I mentioned in one of my older post, you don't play the card unless you know you have game or there is no other way to get out of a situation.


Play wrong, its a minus 2; play it right, you win the game there.


You can always ditch them if you don't have a Fusion play for Super Poly, since you can always get it back with Forestman. And Forestman hangs around for a turn or 2 easily, with all the trap cards floating around. Making sure Super Poly is always alive when you draw into it.

Also, you wanna make sure you only play Miracle Fusion to get The Shining, unless you wanna go for an OTK or your gonna lose if you don't make another specific HERO (aka ZERO). You wanna make sure you keep getting your Allius and Airman back, since you only run 8 monsters in the main deck. With Compulse more frequently seen now, it might not matter as it used to, but hey, at least we won't be seeing Trishula any time soon.

Why no Bubbleman? :


Like I said, I hate Bubbleman into Blade Heart, sure, thats a good play, but I don't like to make my winning condition non-HERO based, its an ego thing.

I have No.39 Hope in my extra deck, but thats because unlike Armor Ninja Blade Heart, Hope is not a win condition, its just one of those cards that might save your ass for the turn or 2.

For those of you who actually like the Bubbleman shenanigans, play 2 Bubbleman replacing an Ocean and Heat. The deck will still work almost the same, and now you have an extra win condition. This might actually make running triple Absolute ZERO viable too, but again, I just don't like it.

Without Blade Heart, Bubbleman is useless, it serves no other purpose to the deck as oppose to Heat and Ocean, who can be a beater and beater/recycling agent for the deck respectively.

extra (15):


3 E HERO The Shining
2 E HERO Absolute ZERO
2 E HERO Escuridao
1 E HERO Gaia
1 E HERO Nova Master
1 E HERO The GREAT Tornado
1 E HERO The Earth (Terra Firma just sounds stupid, no matter how hard I try to accept it, like Utopia)
1 V HERO Trinity
1 Chimera Tech Fortress Dragon
1 NO39 Hope
1 Stardust Dragon

I play 2 Escuridao because there are tons of Inzektors running around and I don't want my second Super Poly to be dead. Besides, I can always play Miracle Fusion on the first one. Most importantly, I'm not lacking in extra deck space without the M HEROs I used to run. Blade Heart lovers can replace the second Escuridao for your beloved ninja, since most of the time, you would only need 1.

Stardust is obviously for Starlight Road, and there may be those random situation where you Reborn their Scrap Beast and decide to make a Stardust. Unlikely thou.

V HERO Trinity wins games. HERO Blast and Emergency Call gets you your 3 HEROs easily. If your opponent decides to swarm and failed to kill you, this card WILL kill them. Its not really that important to the overall playstyle of the deck, but its just something I like in here to be different from others. This card and The Earth would generate you most of your OTKs, try it and you might just get addicted to it.

Side deck choices :

I've decided to play double Compulse instead of double Chain Disappearance just because its more easily played. While Disappearance is good and devastating if you hit the right card, its not a card you would side in for every match up, whereas I can side in Compulse against Any deck. This might change depending on how the META grows into.

Chain targets : Damsel and Rabbit, thats it. Compulse targets : every monster card in the game, not as devastating but gets the job done (getting you pass your opponent's turn and messing with their plays). This card might even see main deck plays if the format is how I think its heading.

Cyber Dragon is good against those BF matchups and generally a good card. BUT, I'm still not sure whether I wanna side these or 2 Beast King Barboros. They generally serve the same function, a giant beat stick. I would definitely side them in with Skill Drain anyway.

Since pure Wind-Ups are not even a threat in the OCG and Karakuris are pretty much dead, I'm not sure how important Chimera Tech are in the side board anymore. The reasons I still play Cyber Dragon are, (1) they don't waste my normal summon and can bait BTH for me, (2) they are Light and can help me make Shining if I don't open with a lot of HEROs. BUT, that being said, Barboros is still a very good choice, and a 3000 beater is pretty hard to get pass if your not playing a lot of traps and removals.

I run double Fiendish Chain in the main and triple Skill Drain in side, so I don't need Veiler in the side making space for Crow. Crow is good as Dark World isn't dead, still quite popular in fact. Crow can also get rid of that lone Hornet in the grave, especially if they Foolish it. And since we have a Gold rare version of it now, it fits into the deck perfectly (I dislike non-foils in this deck, maybe thats why I don't have Bubbleman in here LOL)

...

Random picture that doesn't fit the title!!

That wraps it up! Thanks for reading that extremely long post. And most of the reasoning are based on MY point of view and my own preference, so it might not be really useful for you. But do leave a comment, I enjoy reading them.

Saturday, February 25, 2012

Hieroglyph Dragon 2.0

After much test play, I come into conclusion that plus-1s are extremely important to the deck. I need to dig deeper into the deck even if it means risking an OTK this turn.

This deck's explosiveness and speed is definately Tier 1 material, I have no doubts about that. But consistency is something that is dragging this deck down.

So, I tune my build into a build that focuses only to OTK and not do anything else. The effects are quite stunning.

monster (21):

3 Hieroglyph Dragon - Aset Dragon
3 Hieroglyph Dragon - Dragon Geb
3 Hieroglyph Dragon - Tfeni Dragon
3 Hieroglyph Dragon - Shiyu Dragon
3 Red-Eyes Darkness Metal Dragon
2 Hieroglyph Seal of the Divine Dragon
1 WattDragon
3 Card Car D

spell (9):

3 Hieroglyph Seal of Gathering
3 Mystic Space Typhoon
1 Heavy Storm
1 Dark Hole
1 Monster Reborn

trap (10):

3 Hieroglyph Seal of Reflection
3 Reckless Greed
2 Solemn Warning
1 Solemn Judgment
1 Call of the Haunted

Reckless Greed AND Card Car D!? :


Both of these cards are temporary plus ones. But, I found out these to be a perfect match for the deck. Since I normally would just do nothing if I don't have my combo pieces.

Rather than doing nothing, these 6 copies of plus ones lets me dig 2 cards deeper into my deck. With 3 Seals of Gathering and 3 Shiyus, I can draw into these cards easier. Drawing 2 cards deeper means more Special Summons from hand, more bullets for Ennead and Shiyu , and most importantly, getting into those MSTs and the Heavy. Cause once the combo starts, it doesn't matter if your opponent plays Maxx "C", your gonna win. (Effect Veiler is an entirely different story thou).

What if your opponent OTKs you when you "waste" a turn? Well, the only matchup that would pull off an OTK on you consistently when you have an empty field would be a Mirror Match.

But, without any cards on the field, you are killing their Tfeni Dragon. Summoning and Tributing Geb doesn't start the combo (unless they have Darkness Metal or 2 Shiyus, but IF they have those cards, they are gonna win anyway). The only card that would start the combo now would be Aset.

So, for the Mirror Match, side in Maxx "C"s and Swift Scarecrow. No one would be expecting that and they will continue with their combo(and netting you cards). For the OTK, your opponent will perform at least 13 special summons. Thats 1/3 of your deck, and based on statistics, you WILL get your Scarecrow.

The 13 Special summons :


Special summon Tfeni or Summon Aset, Tribute it off for Shiyu (1) and get Watt out (2).

Xyz into Atumus (3), special REDMD from deck (4). REDMD's effect gets you Tfeni from grave(5) and tribute that Shiyu off for another Shiyu(6). Watt is special summon (7).

Xyz into Atumus (8) and plays its effect for REDMD (9). REDMD's effect gets you Watt onto the field (10).

Xyz summon the Atumus and REDMD into Gaia Drakes and Dreadnought! (11)(12)(13).

This is the way the deck OTKs 80% of the time from my testplays.

...

What does all the testplay tells me? If you don't have Fader, I don't really care if you draw your entire deck out, I'm still gonna win.

Fader comes into mind a lot easier than Scarecrow and thus your opponent would more likely continue on their OTK if they have Warnings set and stuff.

If you play that Scarecrow when they go for the OTK and you already won. Hieroglyph Dragons don't really have defense, so that OTK is usually what they depend on. Knowing you lived that OTK and now you have at least 13 cards in hand ... There is NO WAY you can lose.

...

Got the idea of Card Car D from Dueling Days, kudos for them as always.

Tuesday, February 21, 2012

Hieroglyph Dragon deck, Completed!


After a few days of test playing, this I've finalized the build I'm sticking to (until the deck tops so much and that become the absolute must go to deck I suppose).

monster (20):

2 Hieroglyph Seal of the God Dragon
1 Wattdragon

3 Hieroglyph Dragon - Dragon Geib

3 Hieroglyph Dragon - Tfeni Dragon

3 Hieroglyph Dragon - Aset Dragon
3 Hieroglyph Dragon - Shiyu Dragon

1 Hieroglyph Dragon - Nephthe Dragon

1 Hieroglyph Dragon - Dragon Nut

3 Red-Eyes Darkness Metal Dragon


spell (8):


3 Hieroglyph Seal of Gathering

1 Monster Reborn

1 Dark Hole

1 Heavy Storm

1 Mystic Space Typhoon

1 Enemy Controller


trap (12):


3 Hieroglyph Seal of Erasure

3 Hieroglyph Seal of Reflection

2 Solemn Warning

2 Torrential Tribute

1 Solemn Judgment

1 Call of the Haunted


extra (15):


1 Neo Galaxy-Eyes Photon Dragon

1 Super Dreadnought Cannon Express Gustaph Max

2 Hieroglyph God Dragon - Ennead

1 Thunder-End Dragon

2 Thunderclap Knight - Gaia Dragoon

3 Hieroglyph Dragon King - Atumus

1 Photon Streak Bouncer

1 Tiras, Keeper of Genesis

1 Dragon Devil - Queen Dragoon

1 No 39 Utopia

1 Stardust Dragon (for Road)//Chimeratech Fortress Dragon (for Machine match-ups)


Explanation on how the deck works ... or rather, some key combos of the deck.

If you start a combo and your opponent plays Maxx "C", keep going, if they don't have an answer, you WILL win. If you start a combo and stopped half way, your not gonna win the duel. This build lets you explodes into a few OTK scenarios easily BUT if you wasted one of the cards because of Maxx "C", chances are, you already lost.

I'm gonna assume a perfect scenario where your opponent doesn't have answers to your plays.

OTK #1 :

Having these in hand : Any Dragon with the special summoning ability that you could put on to the field, 2 Shiyu Dragon or Gathering.

Summon your Dragon, release it for Shiyu. The effect triggers allowing you to special summon Wattdragon to the field. (Once Shiyu gets on the field, its all over for your opponent basically, since you can now start to pop backrows if you need to)

Overlay Shiyu and Watt for Atumus, detach Watt for REDMD, REDMD's effect lets you bring back one of your Hieroglyph (which ever is fine).

Release that Dragon for a second Shiyu and get Watt back from the grave. Now, overlay them into Atumus, detach Watt for a second REDMD.

REDMD's effect is played to get the biggest Dragon you have in your grave out. Chaos Xyz change both Atumus for 2 Gaia Dragoons, and overlay the REDMDs into Super Dreadnought Cannon Express Gustaph Max!!





Gaia has piercing. So, considering your opponent doesn't have a floater, Snowman or other idiotic monsters with him.

600 (2600-2000, lets say they have a 2000 shield) + 2600 + 2500(watt) +3000. This is already game.

But lets not forget about Super Dreadnought Cannon Express Gustaph Max!! shall we. 

>In case you don't know what this guy does. His basically the deck's Dark Strike Fighter. He deals 2000 damage by detaching 1 xyz material (once per turn).

If its attacking an empty board. you would have laid 12700 damage to your opponent.

OTK #2 :

Similar to the OTK above, you make Atumus, but you need to play Tfeni for this.

Summon Seal from your deck and normal summon Aset. Make Ennead with both of these cards.

Play Ennead's effect and if you get to pop 2 or more, you get another Ennead.

Xyz summon Gaia Dragoon and you have 8600 on the board.

Yes, you need more card in this OTK, and it does less damage, and much more demanding as compare to the one above. 

...

There are tons of random ways to OTK using Hieroglyph dragons, just that this 2 are easier to pull off for me. 

Its important for your to stall your game till you have necessary pieces for your combo.

I really don't like Nut, he is useless in the deck and doesn't help the combos at all. But the deck can have some really really bad pulls and I might need him to serve as another monster I can summon.

...

Let me know what you think bout the deck. Of cause, this is in no way the best combo and this deck is still far from perfection.

Suggestions are welcome and sorry if my explanations on the deck seems a bit to sketchy. 

Monday, February 20, 2012

They're NOT dead! Not Dead!

I've been seeing too many post on FB (I actually got a day off since my class room was used for MUET) stating Junk Doppel is dead.

Plant Syncro is DEAD. Junk Doppel? Far from it!! Or rather, I'm making the deck a Quickdraw based one again.

Everyone forgot one very important thing. When was Quickdraw the Top deck of the META? The 1st half of the September format before Infernity and Sabers hit TCG. Specifically speaking, before Shining Darkness.

Kill Spore and Glow Up, the deck no longer works? Spore WAS from Shining Darkness. The deck's engine works just fine, it doesn't have the autopilot cards now, but the core of the deck still stays the same.

Reason why Quickdraw fell off the map back then. Trishula Loop and Fautroll's Trolling. Why? We didn't have Effect Veiler and Maxx "C" back then.

Why I think Quickdraw is still a very good deck.

1. For starters, if you have been playing Quickdraw//Junk in the OCG, you would know in most games, you don't make Trishula. The Syncro you normally make would be Librarian and Formula Syncron. Quaser is an added bonus. While we no longer have the plant tuners with us, we are not lacking of good level 1 tuners, its because we're comparing them to those 2 that they look pale in comparison.

Unknown Syncron is a fairly good tuner that fits perfectly into the 2 spots our little weed friends used to be in. Sure, we can't make free syncros now, but we can still do, Librarian, Formula, Draw 2.

2. We still have these : 3 Veiler, 3 Maxx "C" and BLS. These in Quickdraw is devastating. Drill Warrior and these makes any problem as good as solved.

The only problem with the deck would be the current META ... or that be the TCG's case. Since Dino Rabbit isn't popular at all here, and while Inzektors do play Dimension Fissure, well, that card has always been there.

Agents out of the game is an extremely great push for the deck. Agent has always been the number 1 reason why this deck has lost its popularity and dominance. Veiler on Hyperion? I'm still 2700. Maxx "C" doesn't do anything to the deck cause the only time you are gonna get a plus 1 would be Venus, but they get a plus-2. Krystia and Orange Light kills any Doppel plays.

So, I way although we took an arrow to the knee, our greatest enemy is out of the game.

This is just the list I made and tested for a few rounds, and the results? "We're still gonna kick ass!"

monster (24):

3 Junk Synchron
3 Effect Veiler
2 Quickdraw Synchron
2 Unknown Synchron
2 Chaos Sorcerer
1 Black Luster Soldier - Envoy of the Beginning
2 Ryko - Lightlord Hunter
1 Lyla - Lightlord Magician
2 Doppel Warrior
2 Level Eater
1 Dandelion
1 Sangan
2 Maxx "C"

spell (12):

2 Tuning
1 Mystic Space Typhoon
1 Heavy Storm
1 Monster Reborn
1 Mind Control
1 Dark Hole
1 Foolish Burial
1 Reinforcement of the Army
1 Pot of Avarice
1 Charge of the Light Brigade
1 One for One

trap (4):

2 Call of the Haunted
2 Torrential Tribute

extra (15):

1 Formula Synchron
1 Armory Arm
1 TG Hyper Librarian
2 Junk Warrior
1 Brionac Ice Barrier Dragon
1 Drill Warrior
1 Black Rose Dragon
1 Junk Berserker
1 Stardust Dragon
1 Scrap Dragon
1 Junk Destroyer
1 Road Warrior
1 Shooting Quaser Dragon
1 Leviair the Sea Dragon <--- Not really sure if I wanna have this in here, cause I make him once and that's it.

To have this deck work, you need to get the "Glow Up and Spore are better" bullshit out of your head. Yes, they are better, and thats why they are hit instead of these guys.

The deck will still work, I'm positive. To what extend, only a Tournament Report can tell. :)

Sunday, February 19, 2012

2012 March Banned list thoughts

TRISHULA GOT BANNED!!!  .... Big deal!

As much as I love Trishula and how I feel like there are other cards you can banned, I don't necessary feel sorry for it. Just because everyone has it, and just because its not as good now doesn't mean its not broken. Trishula is a broken card, you drop it mid to late game and you would probably only lose if your either bad or god hates you.

People don't want Trishula getting banned, my only problem with it is why BLS isn't hit too.

To me, Trishula is like one of the three pillars of the Syncro Era. The other 2 being Stardust and Brionac. Stardust became a common and we are now in a game where its effect is not gonna save you and summoning it is troublesome. Brio, while still being a gay ass card, doesn't do as much anymore too. The only one of them who is still good was Trishula ... and now his gone.

Spore and Glow up. I don't like this at all. Granted, I bored with Plant engine based deck now, but they are the cards I always go to when I need a good deck for official tourneys. While being free plus 1's I don't see them being the main problem of the deck ... and the deck isn't even a problem. If you wanna hit something in there, you are better off hitting BLS and Sangan. But, we all know why these 2 are hit.

Dustshoot, I agree with this completely. Just yesterday, I've won a lot of games just by opening with this. And loss because my opponent open with this.

So they kill TG Agent very very hard. Deck deserved it.

There semi-limited are mostly made of a bunch of card I don't think anyone cared.

Now, the 2 cards that really caught my eye.

Semi-limiting Torrential and no longer limiting Call of the Haunted.

The majority of the players here are like "They hit Trishula!" , "They did not do shit to Inzektors(and Wind-Ups if your in the TCG)" and "Konami only cares about their sales!!". I've not talked to anyone who were like "Dude ... TT to 2 ... OMG!"

Seriously guys. TT to 2 is huge. No doubt there. Its not gonna help us with the Wind-Up loop if they start first (but since Wind-Ups aren't even on the map in OCG, I don't think its a problem). But if you are to go against the big decks in the OCG, Inzektor, Laval and Karakuri (yeah, they're kinda dead too). Another TT spells buTThurt for them. And unlike Dustshoot, your opponent can't use it on you when your not committing much to your field.

Not sure how much of that is the truth and how much of it is only theoretically good. But I see double Warning, double TT and double Compulse(and variants) being in any deck that doesn't want to be swarm'ed and kill'ed or decks that do the swarm and killing.

Call to 3 is highly overlooked from the TCG point of view. But if you played for the pass few months, you would learn to fear this card. Inzektors made this card good. I'm not sure if they would play a third copy, but that is viable.

So, Junk Doppel is officially dead? No. I'm telling you, no. As long as Formula Syncron and Hyper Librarian are not dead, its not dead. While being hurt very very badly, you can still play the deck, and win with it. I just took apart my deck and made it Syncron based, or rather, QuickJunk Doppel. Works just fine, the only difference is that I can't randomly make a level 4 tuner with Spore now (Glow Up doesn't really matter), BUT, that's where the 3rd Call comes in.

True, the deck may not be as explosive as it has been, but I've always played the deck as a control deck with 10 traps in it.

Making the deck good and topping with it? Challenge Accepted!



Toysbar 18th February Tourney report

First tourney this year for me. Bought my box of GAOV, disappointed cause I drew all the crap Supers.

Deck played : E HERO fusion

1st match vs Chaos Dragon

1st : There was much issue regarding the rulings of Dark Flare and Eclipse's effect. After some clarification from our "judge", we came into conclusion that the move my opponent was going for is invalid and he somehow just lost from there.

2nd : I just make Nova Master and hit his Pulsar, Dark Flare and other cards.Forestman stood on the field backed by a lot of set cards, refilling my hand for Super Poly.

OO

1-0

2nd match vs WWBF (Mark)

1st : I open Dustshoot, I won.

2nd : He opens Dustshoot, he won.

3rd : I open Dustshoot, but my hand was double Warning and double Ocean. I couldn't get over his monsters and traps. Lost despite first turn Dustshoot.

OXX

1-1

3rd match vs Six Samurai

1st : My traps won't let his monsters on the board, and Forestman attacks for 4 turns. Drop Airman finally, took out his backrow, attack with both and Super Poly for game.

2nd : I open Skill Drain, Judgment, E Call, BTH, Spark and Miracle Fusion. He ask me to go first cause he lost his first round going first and doesn't want to repeat that .... LOL.

OO

2-1

4th Match vs Frog Monarch (Sunny)

1st : Dustshoot saw his hand and I play accordingly.

2nd : I open with Chain Disappearance, Rai-Oh. Poly for Nova Master, attack for advantage and Rai-Oh keeps everything off the board.

OO

Placing : No idea, since Fishtank went 4-0, and no one else cared what place we got.

Wednesday, February 15, 2012

Thunderclap Knight - Gaia Tragoono And Hieroglyph Paradise


Amazing card is amazing, this is a card that makes Hieroglyph Dragon Lord - Atumus good, if not broken.

How is this ?

Thunderclap Knight - Gaia Tragoono

Wind/Dragon/Rank 7

2600/2100

2 level 7 monsters

You can also xyz summon this card by using 1 rank 5 or 6 Xyz monster you control as Xyz Material. If this card attacks a defense position monster, inflict piercing damage to your opponent.

How is this good with Atumus? Well, I don't know, if special summoning a Red-Eyes Darkness Metal from your deck, bring back a big dragon from your grave and getting a 2600 piercer out for free is not good, I'm not sure what is.

Perhaps not broken, cause since when had piercing been meta defining. But this definitely gives the already powerful Hieroglyph OTK more consistency.

Most of the time, my field would be 2 Ennead if I really can't get a 3rd one out, but with this, I don't have to. I just use the useless Atumus as material and suddenly I have 8600 damage on the board.

Since the deck doesn't syncro nor does it need FGD. You would definately have space for this.


Next, I've got what I wished for. A good reason to run Sapphire Dragon//Luster Dragon in the deck.

Dragon Devil - Queen Dragoon

Dark/Dragon/Rank 4

2200/1200

2 Level 4 monsters

Dragon type monsters, except "Dragon Devil - Queen Dragoon" cannot be destroyed by battle. Once per turn, you can detach 1 xyz material from this card to target 1 level 5 of higher Dragon-type monster in your graveyard. Its effects are negated and it cannot attack this turn.

Holy mother of Annead, are you kidding me. Now we have a REDMD-ish monster exceed that we can bring out with our Shura? 

The 1st effect is nice to have, but not necessary important, its like a throw in. The 2nd, is good. Bring back Holy Hieroglyph Seal, Inferno Reckless Summon.

"Descend, My very Soul! Neo Galaxy Eyes Photon Dragon"

Or, bring back Holy Seal, banish Queen Dragoon for REDMD, make Annead, you win. The 3rd Annead WILL come out from there.

If thats not enough of a push, we have 2 more cards reviewed.

A 1700 level 4 with mediocre effect. Well, we did need more monsters we can summon without tribute, so I guess thats good. Since its effects aren't bad, just not as good.

And a Bloody Counter Trap that lets you negate a Spell, Trap or monster effect. Yes, a Laggia in the form of Counter Trap.

...

If this deck fails, seriously, I don't think Konami will ever boost Dragons again, cause the cards this deck have excess to from GAOV alone makes HEROs jealous.


Tuesday, February 14, 2012

New Archtype ~ LightRays


"If Verz are corrupting the DT archtypes, we are gonna purify them SD cards"

From left to right : Phoenix Gearfried, Chaos Sorcerer (hey, he did got reprinted in a SD), Daedalus (the cover for Sea Serpent SD)

I can't read their effects cause the picture is way too small. Thats it for now, waiting for more updates!!

Monday, February 13, 2012

Countdown to GAOV

Galactic Overlord will be officially release this Saturday, BUT, like always we're gonna get it on Wednesday, Tuesday if they're fast and Thursday if we are unlucky.

I'm gonna get at least a box for sure now, since I really wanna play Hieroglyph and because Zack informed us that starting this year, we need to get a box to play in the Asia Championship qualifiers. I'm not sure how reliable his resources are, since I see nothing of this sort from Singapore and Philippines.

While I don't dislike this one bit, but you already know the number of players participating would drastically drop, something I don't like very much since we already have low participation rate. Well, no official notice yet.

Nothing much I wanna talk about today.

Thursday, February 9, 2012

Random Post


Can’t believe its Thursday again, time really flies when your busy. As for myself, I have 4 assignments deal in 8~9 weeks, super busy since all of them involves programming, solidworks and massive load of calculations.

Good news first, I found some guys playing YGO at my school. I was having my break yesterday noon and stumble across a few guys with binders. My duelist instinct came in and I dump my school friends and ask for the binder. Well, from the binder alone I can tell they are either beginners or someone who doesn’t invest a lot in cards. Bad news for me since I want a good practice partner I can meet easily since both my teammate quitted and the bench warmer of my team isn’t exactly good. I tried my luck to see if they are willing to pay for cards, in case I score myself some buyers, bad luck here too as they are looking for cheap cards mostly.

Played a few rounds with them using their decks, one of them have an Agent deck. That’s good, but he only bought 2 copies of the SD cause he doesn’t want to get the same product again and again. Meaning he only had 2 Hyperion and Earth, which is disappointing. The other guy has this deck that basically consists of cards from the Yuma DP, Zubaba Knight, Goblin Doberg and stuff. He did have a Gagaga Magician, but only 1, so not much I can do with it.

Played using both those decks and the results are obvious. I don’t think there would be any disagreement that the Yuma wannabe deck would be no match for Agent, even if its not a completed one. He only has 1 Gachi Gachi thou, I offered to sell him another copy, but he said his doing fine with it. Well, anything that works for you I guess.

I haven’t played much at since end of last year, and I’m finally found myself some time this weekend to visit Toysbar, mostly because Lam and I wanted to get rid of our Vanguard stuff. I also scored a good deal on 3 copies of each of the SD22 foils and Red-Eyes Darkness Metal. Meeting him at Toysbar this weekend as well. Luck is with me this time since I expect the price of REDMD and Pulsar to clime if Hieroglyph Dragons works as well as my test results shows me. Luckily, Inzektors are there to draw the attention and hopefully I can get my playset of Annead before anyone realize just how broken he is.

I was wrong in my first Hieroglyph Dragon post, stating that Atumus is better than Annead. True, Atumus is indeed a powerful card but Annead wins games, every time I bring him out. Most of my games I would only manage to bring out 1 Atumus, and for the majority of the time, I don’t even do that. But once the first Annead comes out successfully, the other 2 follows and there you have 9000 points of damage on the board.

After my testing, I really really feel that Super Reju isn’t working for me, I either win the turn my combo is played, or I only get 1 draw from it most of the time, its just not as effective for me, maybe it’s the build I’m making.

Hopefully all the Hieroglyph Dragon cards aside from the monster exceeds are common and rares. I can’t imagine how expensive the RoTA would be if its an Super rare, in the OCG, good Super Rares usually are worth 4 to 5 times the price of the best ultra rare of the set. Just so guys from the TCG would understand this, we have 9 SRs in each set, we have 3 SRs in 1 box; we have 5 UR variants in a set, we get 3 of them in a box. We don’t get the same foil twice per box. Meaning if its in Ultimate or Ghost, we won’t get the UR version, unless there is a misplacement in the box, which almost never happens.

I’m currently (by currently, I mean since the beginning of the year) working on a Magi Magi (insert STAR here) Magician Gal deck featuring Magical Merchant. It doesn’t run more than 23 monsters currently, Merchant works as a mill engine that doesn’t mill of your good cards. Obviously it has Chaos Sorcerer and Gagaga Magician in it. I would also like to have a playset of Gagaga Girl in here too just to fit the theme, but those are expensive for its importance to the META. Waiting for a reprint in the Starter deck so the Super Rare version would drop in price, so I can get a playset .

Guess I’ll stop here today, extremely tired since me and my teammate worked for 6 hours on our assignment at McDonalds and had a lecture after that (at 6 pm).  How tired am I, I slept at 8:30 yesterday, straight after I reach home from school, my dinner was on my table when I woke up this morning. Normally, I sleep at 1, that’s 5 hours earlier. So, I can’t really promise when my next post would be up, probably in the weekends. And expect to see most only on the weekends starting now till April, and I’m extremely for those who like reading but my time is too occupied at the moment.

Sunday, February 5, 2012

Final Banned List Prediction

So, over the past few couple of weeks, I've had feedbacks on my previous prediction and after some thoughts, I've had change my banned list prediction a bit or rather, my wish list a bit.

Sorry for not posting for a week now, but school's re-open and a bunch of stuff I need to address. Assignments and stuff, well, thats what you expect from an Engineering final year.

Back to ban list prediction.

Forbidden :

1. Mind Control

In my last list, I felt that nothing should be hit cause every broken cards are generic and stuff. But, a friend of mine told me this "Was Oppression and Brain Control ever a theme card?"

That had me thinking, in the current format and the formats to come, Mind Control WILL be even more powerful than Brain Control. Sure, you can't attack with it, but with Syncros and Exceeds in the extra deck, you will not be getting your monster back. Not saying that we should get Brain Control back, cause thats still a very broken card, but Mind does the same thing now, or maybe even better.

In my Junk Doppel deck, I almost never lose a game when I have Mind in hand, same goes to my Sabers. While this card wasn't on my Radar before, I now truly feel that this needs to get hit.

2. Trap Dustshoot

I've seen several prediction list and some of them have Dustshoot on. Reasonings are quite simple. 90% of the time, you win if you have this in your opening hand and go first. You not only got rid of a combo piece or sometimes annoying pieces like Thunder King, you have knowledge on your opponent's resources and you can effectively plan your moves for the next few turns.

Good players can even make your opponent misplay by playing something to bait out big cards like Dark Hole or stuff. And this card spells Mind Games all over it.

While I do feel this card is necessary for the game, its over played now and have every reason to be hit by the banned list. If you pull Dustshoot late or mid game, its gonna be dead most of the time, but just because you could pull it turn 1 and it being highly splash-able, meaning its a good candidate for forbidden.

...

I'm not gonna have Black Luster Soldier - Envoy of the Beginning on the list simply because I don't think it's gonna be address (in this coming March list anyway).

Chaos and Plants aren't the top deck in OCG anymore. While this card is still THE most broken card in the game right now, I just don't think its gonna get hit, especially since GS04 is still being printed.

Limited :

1. Inzektor Damsel // Dragonfly

I have Hornet up on my list the last time, but a couple of guys brought up a very good point.

While Hornet is the key to the plus-4 combo, Damsel is the engine which kept it moving. It doesn't really matter if you have 1 or 3 Hornet in your hand or grave at a point if you can't keep generating the pluses with Damsel.

Centipede searches for Damsel, thats fine if you blowing up a card and searching for a card, once per turn. But Damsel puts the combo pieces on the board and set up for it again the next turn.

Hitting Damsel also means you would have to play other Inzektors from the next set (since they're bad in comparison to Damsel), and it makes perfect marketing sense as well.

I've made a mistake last time by limiting Hornet instead, since it would be ineffective, they have Armageddon Knight, RoTA, Tomatoes just to get a Hornet into the grave in the first place. And since all of the good Inzektors are level 3, Leviair to bring the Hornet back if its ever Crow'ed. After much thought, I feel, hitting Damsel would be the way to go.

For everything else on my forbidden list, I still feel the same. Including the Gachi Gachi Gantetsu that everyone is against.