Hi guys, sorry for not posting for the past week, I was caught up with a lot of PS3 action and there wasn't much happening in YGO anyway. Today, I really wanna talk about some misconception regarding how you play against War Gods and stuff. From the get go, we all know that the War Gods aren't gonna be meta determining because it just lacks the firepower and consistency shown by Prophecies and Incarnate Dragons. However, if you rule them out as irrelevant, its gonna come back stinging your ass, although I doubt anyone would even try playing the deck since its not winning much. Still, some extra knowledge can't be bad.
Now, when I go around asking what cards you would side in against War Gods, most answered "Imperial Iron Wall, Soul Drain or Macro Cosmos". True, these cards stop Murakumo and Hetsuka from going off, but in reality, the only one that really slows the deck down would be Macro Cosmos. I doubt many would realize this, but the only important War Gods are Yamato and Habakiri (the Honest), Macro stops all Honest, making it a big pain in the ass. Thats why if you start the game by going first, send Murakumo into the grave first to destroy any Macro set up.
Why wouldn't Soul Drain and Iron Wall do anything? Simple, cause I side into 3 Soul Drains myself. Hetsuka may seem extremely good at first glance, but who in their right mind would target a War God? The only cards that targets right now are Compulsory Evacuation Device (which doesn't really hurt), Fire Fist Bear (somewhat relevant but you run a very trap heavy deck) and the 2 Rank 7s in Incarnate Dragons (Dragosacc would just crash into you wasting your Habakiri). As the current format stands, I strongly believes that good ol' Forbidden Lance is a much relevant card to be played in 3s.
Murakumo is not much different. The only good target it has are Ophion and thats about it. It might be good against some non-Tier 1s. But it really does nothing against the Big 2. My current build only plays 2 copies of each "grave trap" and focuses more on the beat down element of the deck.
Also, hand traps are pretty much useless against the deck in case you've not notice.
If you really wanna side against War Gods, just side in Bottomless, Torrential, Mirror Force and other non-targeting traps, they do their very well. If Yamato doesn't hit the field, the deck can't really do anything big.
In reality, you're most likely not gonna meet any War Gods if your playing in a larger event, but please keep in mind what I've said just in case.