Friday, August 31, 2012

Superancient Deepsea King Coelacanth [September 2012]

I've never build a Coelacanth deck before previous to this so this is gonna be pretty rough. But here's my concept anyway.

Deepsea King indeed.

monster (20):

3 Superancient Deepsea King Coelacanth
3 Royal Swamp Eel
2 Oyster Meister
3 Mermail Abysspike
2 Mermail Abysslinde
2 Mermail Abyssgunde
2 Mermail Megaloabyss
3 Nimble Sunfish

spell (16):

3 Moray of Greed
3 Upstart Goblin
2 Pot of Duality
2 Salvage
3 Mausoleum of the Emperor
1 Terra Forming
1 Monster Reborn
1 Heavy Storm

trap (3):

2 Skill Drain
2 Call of the Haunted

extra (15):

2 Mermail Gaioabyss
2 Bahamut Shark
1 No39 Hope
1 Acid Golem
1 No17 Revise Dragon
1 Aeroshark
1 Wind-Up Zenmaines
1 Gachi Gachi Gantetsu
2 Ice Barrier Dragon Gungnir
1 Stardust Dragon
1 Scrap Dragon
1 AOJ Catastor

Now, I bet some of you are gonna question how the hell this deck works, and most importantly, why does it have Mermails in it? This deck has a few game plans, all of them involve Coelacanth in someway, I mean, it IS a Coelacanth deck.

The basic two set up depends on if Skill Drain is in your hand. Scenario (A), you magically have Skill Drain, Coelacanth and Mausoleum in hand, which isn't all that impossible since you have A LOT of tutors in this deck. We are gonna assume no Veilers, no traps and no shit to mess up your flow.

Scenario (A): WITH Skill Drain

Summon Coelacanth, ditch a card. Summon any four level 4 fishes from your deck. Any four will do. Overlay all four into 2 Bahamut Sharks. Then, using Shark's effect, get an Acid Golem and a Revise Dragon from your extra to the field. Set Skill Drain. You have 5 monsters that are over 2500 on your board, and your gonna most probably win if your opponent has shit. (Edited thanks to Eustace)

Golem would prevent Special summons, so you have to get Revise out first.

If you don't have Skill Drain, you could always go for Revise, but thats not all that effective. So, don't do this unless you have Skill Drain.

Scenario (B): Without Skill Drain

Coelacanth into 2 Royal Eels and 2 Oyster Meister, pretty classic. Summon a Gungnir, and then summon Stardust or Scrap (preferably the former) with the Eel, Oyster and token. Gungnir can do his job or what ever, you most probably already have game here, but just in case you don't. You can overlay Coelacanth and Gungnir into Gaioabyss. I can't really think of anything that could get over Stardust + Gaioabyss effectively aside from maybe Skill Drain and something big.

Or you could summon 2 Eel, Oyster, Abysslinde. Make a Gungnir and a Catastor. Linde crashes for Megalo. Very devastating to your opponent's field and you get a Gaio at the end of it.

Nimble Sunfish:

I really like this fish a lot. Opening with it and Call//Reborn means Coelacanth next turn. Its a wall that helps me set up rather easily. I normally would dump only dump Coelacanth, but anything is an option, espeacially with Salvage. Dumping Linde, getting it back and crash for Megalo is good. Also, Gunde set up is good sometimes I've heard.

Skill Drain:

I only have this because Scenario (A) is cool. I really wanna put a bunch of big monsters on the board in one turn. Also, a lot of the monsters in here are very big and their effect dodges Skill Drain.


Please leave your interesting comments and suggestions in the comment section below. Thanks a bunch!


Luis Rodriguez said...

I am definitely loving the Skill Drain route. Much more field presence for less.

Eustace said...

Scenario A can only call out one Golem If Skill Drain not on board yet.
Skill Drain too stronk.

GQ said...

@Eustace, my mistake, I never notice Golem has a "you can't special summon" on it.

Thanks for the update.

Leodip said...

Isn't linde an aqua-type? Sadly Coelacanth brings only fish, unless I'm missing something

GQ said...

LoL, I've misread the kanji. Thanks for pointing this out man.

11 years of Chinese education failed me.