Sunday, July 12, 2009

Hyper Psycho Gunner / Buster ~ the BUSTER no one wants...till now

when we wanna build a /BUSTER deck, we go for Stardust. and if you are a EGO person, you'll do Red Daemons. and some would also do DeathKaiser and Arcanite. but no one would do HPG/Buster.... why? cause its not really that good, its syncro is hard to get out and not really game breaking, its stats doesn't help it in anyway and its mainly just a beatstick thats hard to get out....

well, I find this card freaking annoying as its the card I pulled most out of CRMS. and no one would want them for trade as its not really worth anything. so, I just thought of.... why don't I just build a deck around it? may be fun? why not... After I test it last night agaisnt some friends, its not JUST FOR FUN... it works.... if it doesn't left you with a dead draw.

Hyper Psycho Gunner / BUSTER ~ Shocker !! :

Monsters (20):
2x HPG / BUSTER
3x Armored Psychicker
3x Mind Master
2x Krebons
2x Psycho Commander
3x Telekinetic Shocker (hence, a shocker in the name)
3x Mind Protector
1x Cyber Dragon
1x Zombie Carrier

Spells(11):
3x TeleKinetic Power Well
1x Different Dimension Capsule( cause I don't have Gold Sac)
1x Emergency Teleport
1x Foolish Burial
1x Monster Reborn
1x Heavy Storm
1x MST
1x Fissure
1x Pot of Avarice

Traps(11):
3x Mind Over Matter
3x Solemn Judgement
2x Bottomless Trap Hole
1x Mirror Force
2x BUSTER MODE

Extra:
2x Hyper Psycho Gunner
2x Mental Sphere Daemon
2x Psychic Lifetrancer
2x Magical Android
2x Stardust Dragon
2x Black Rose Dragon
1x DDB
1x Goyo Guardian
1x C.Dragon

well, the basic strategy here is very simple. its just swarm and beatdown. Zombie Carrier is to tune and send BUSTER back to deck. DDC is just to search for missing pieces. Armored Psychicker is your main man to be on the field, as he is lv6, and ability to revive fallen Psychic, normally Mind Master and tune to just about any thing above 7. Foolish is to send Zombie Carrier or Krebon and Mind Master to Grave to be revive.

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