Sunday, July 29, 2012

Tele-Zombie-DAD

TeleDad is one of my favorite deck of all times, but its a deck that has been dead for a long long time. Today, I had my share of free time, so I went on DN and build this deck based on :

(1) How I picture TeleDAD worked.
(2) How some of the newer combos can be integrated into this deck.
(3) I want to feature something like Shi-En or Laggia, a boss monster I could sit on, and no, Stardust isn't one.


monster (20):

2 Destiny HERO Malicious
2 Destiny HERO Diamond Dude
1 Elemental HERO Airman
1 Dark Armed Dragon
3 Krebons
1 Plague Spreader Zombie
1 Goblin Zombie
1 Mezuki
1 Blue Blood Oni
1 Zombie Master
1Trap Eater
2 Summoner Monk
1 Sangan
1 Armageddon Knight
1 Divine Dragon Apocalypse

spell (12):

2 Destiny Draw
2 Emergency Teleport
2 Mystic Space Typhoon
1 Foolish Burial
1 Monster Reborn
1 Heavy Storm 
1 Reinforcement of the Army
1 Mind Control
1 Allure of Darkness

trap (8):

2 Call of the Haunted
3 Fiendish Chain
2 Solemn Warning
1 Solemn Judgment

Extra (15):

1 Lavalval Chain
1 No39 Hope
1 No50 Black Corn
1 Invers Roach
1 Maestroke the Symphony Djinn
1 AOJ Catastor
1 Brionac Ice Barrier Dragon
1 Gaia Knight, Force of the Earth
2 Void Orge Dragoon (MVP)
1 Stardust Dragon
1 Scrap Dragon
1 Colossal Fighter
1 Infernity Doom Dragon
1 Thought Ruler Archfiend

Now, aside from the obvious choices, I bet some of you would be confused by my unorthodox choice of card.


The main game plan of the deck is to get Void Orge Dragoon out on the field and sit behind it. Orge Dragoon ( the OCG name Dragoon sounds so much better than the TCG's Dragon, so I'll stick to that ) is a boss monster in itself. Like Shi-En with restrictions but very very much bigger.

The reason why I have a copy of Trap Eater teched into the deck is because it could make a quick Void Orge Dragoon at times. Also, getting rid of things like Fiendish Chains or Royal Decree would be fun, considering Dragoon is vulnerable to monster effects. The idea of playing Dragoon actually rises before I even thought of TeleDAD. This card is just too good a boss not play with. Also, because I don't want to have Veilers in the deck (as they contradict Dragoon), I play Chains. Trap Eater instantly fit in, and I could always discard it if I don't need it.

Divine Dragon Apocalypse is a card I main for the sake of reusing Dark Armed Dragon, also, it makes getting to DAD a lot easier. I could dump DAD into the grave and bring it back. Even if I don't need it, again, this deck discards a lot, so I could always use it as fodder. Summoner Monk into another Monk into Apocalypse; Monks into Lavalval Chain, dumping DAD and bringing it back with Apocalypse seems like a good move.

My remaining problem is getting rid of my hand (not without making a field of big monsters first). Zombie Master and Plague Spreader Zombie fits into this. Also, I took the liberty to include one-of's Mezuki, Blue Blood and Goblin to finish the zombie engine. Originally, my deck didn't have Blue Blood in it, but since my game plan was to flood the field and make Dragoon, it seems like a good choice. And yes, it is. Blue Blood and Lavalval Chain floods the field extremely fast, I could get my level 8 Dragons a lot easier with it.

The Teleport engine is there for the consistency purposes. I wanna make sure I could keep my stream of summons going before ending with Dragoon. Why 3 Krebons instead of 2 Krebons and a Commander? Actually, I'm not sure why. I just though that Krebons acts as a better wall if I drew into it. I'm not sure if the 3rd copy is necessary, but it has yet to be a dead draw. Maybe that and Sangan can come out for something better, but I can't think of anything I could played instead. Maybe go all anti-META and play 2 Doom Caliber Knights?

I haven't test this deck against any top tier decks yet, but the deck proves very consistent from the few games I played earlier. My only loss was to my own lack of experience with Zombies in general, as my opponent pointed out some of the better plays I've could have made (really nice and helpful guy, unlike 90% of the guys on DN).

I'm very interested in building this deck in real life, but I doubt I'll ever do that. Lavalval Chain is just too expensive and not playable in Asia format. I wouldn't mind building it for locals, I would really like that, but Chain is just way too expensive for that.



5 comments:

lostbongs said...

Nice idea! It looks very workable and consistent
Though i think some tech cards might be stuck in your hand so you wont be able to use void ogre dragon
Trap eater might be stuck in hand though. Royal decree and fiendish chains are only used in some certain decks.
And the discard speed from plague and zombie master might be quite slow..

Valafar123 said...

I always found the D-Hero engine inconsistent without that third D-Draw.

K'yde Ren said...

Nice concept. Void Ogre Dragon...Speechless. The best Level 8 Synchro at the moment.

MaJu Filip V. said...

Void Ogre Dragon, huh. I've always thought of him as an Infernity-only card. Guess that's a wrong way of thinking, huh.
I'm going to test him in my Chaos control build :-P

Anonymous said...

I don't even understand how I ended up here, but I believed this submit used to be great. I don't know who you
might be however certainly you are goіng to a well-known blоgger when you aren't already. Cheers!
Look at my web site :: www.sfgate.com