Wednesday, April 11, 2012

Lightlord Agent Ver.1.1

monster (27):

3 Judgment Dragoon
2 Lightlord Beast Woolf
2 Lightlord Angel Celestia
2 Lightlord Summoner Lumina
2 Lightlord Warrior Garoth
1 Lightlord Magician Lyla
1 Lightlord Druid Arkus
1 Lightlord Paladin Jain
1 Lightlord Hunter Ryko
3 Master Hyperion
3 Agent Venus
1 Agent Earth
3 Mystic Shine Balls
1 Honest
1 Sangan

spell (10):

3 Upstart Goblin
3 Solar Recharge
1 Charge of the Light Brigade
1 Monster Reborn
1 Monster Reincarnation
1 Heavy Storm

trap (3):

3 Reckless Greed

Definitely not the best deck to play in a large scale tourney. Obviously you need to be extremely lucky for this deck to be good. If consistency is your thing, don't play this deck, its Lightlord, what did you expect.

The point of the deck would be dig deep into your deck and start dropping big boss monsters. Hyperion plays are actually more consistent than what I initially think.

Game normally proceed like this :

(1) Early game you do Venus plays or Lightlord plays to thin your deck
(2) Hyperion and xyz monsters in mid game
(3) Dropping Judgment to end the game

I wanted to run just 1 Celestia, but I thought bumping the angel count would be good for Hyperion. But I might just throw in a Agent Jupiter or something.

Obviously the absence of Tour Guides is because I play OCG and we don't have them little girls yet. Three of those and a BLS would make excellent addition to this deck.

3 comments:

Pewsily said...

No Lightlord Spirit Shire?

Anonymous said...

Still, what would you take out to fit 3 tour guides lol, honest, 1 garoth...and maybe 1 Hyperion? Besides, I don't know if tour guide gets along well with milling.

What about finding some space for Avarice? Grave fills up quick, either by drawing lightlords/venus/(re)charge/etc.

Nice blog, my fav yu-gi-oh related, u know your stuff dude. congrats and keep it up lol.

GQ said...

@pewsily : really?

@anon : well, this deck kinda needs to kill once JD comes down, and I don't really like a plan b in my decks. But, Avarice would be a good inclusion, just not the kind of card I like.

Hmm, I'm really not sure what would I take out for the Tourguide, but most probably be the Reckless Greeds.

I don't really mind Tourguide getting milled, cause the main function of the card would be a solid early game play.