Its a few days (or maybe a week) before GS04 reaches Malaysian shores, but we all know what cards are coming out anyway.
The set is easily one of THE BEST troll packs Konami has ever released.
Troll targets :
1. The "casual" OCG players.
Theres 2 groups of people in the game, one who would pay a good amount of cash for powerful cards, which are known by the other party as "netdeckers" and the other who would spend less than rm20 or less only on a single copy of something, self proclaimed "casual" players.
Well, when Pot of Duality was announced. Most of us competitive players are already aware of this, since TCG did get PoD reprinted a few months back, and it being a widely played 2 year old card, its reprint is inevitable. Those that are greatly sadden by this news was those who stock piled a few dozen of copies. For us who already had a playset, this wasn't a big deal, since the card payed for itself.
The "casual" players however, spammed the FB pages and all around locals about how "netdeckers" are idiots, paying 150 for a single copy of card thats gonna turn into a rm1 joke.
Konami trolled them back, by making Pot of Duality a NR. When news was spread on New Years Eve, me and a good amount of others laugh like we're mad mans. Not so much that our Pots won't drop in prices, but mostly on the fact that the bitches got trolled HARD. On the other side of the fence, people are now bitching that Konami is milking them for their cash and shit.
Whatever the cause, kudos for Konami for the perfect troll.
2. The TCG players who regularly compare card prices with OCG
When Zenmaines was announced a month ago, I read a few TCG players saying how unfair it is for us to get it just a few months afetr its initial release in the TCG, Photon Shockwave is STILL the newest set in TCG for those who doesn't follow TCG. Zenmaines was a TCG Secret Rare, fetching up to 60 USD (the last time I checked). Naturally, its gonna be the other NR since everyone wants a copy or 2.
Nope, Konami says "Common, we troll them bitches, and we gonna troll them hard"
And Zenmaines ended up being the Catastor of GS04, and I've seen people bitching about it. But, my point is, how does the rarity of card in OCG affect someone on the TCG side? Its not like they can use it or anything?
Not much of a troll I guess, but I think this is Konami's answer to the question "Is Konami predictable with reprints?"
No, they're not. They work like madmen, and thats a compliment!
Secret Wish List that was not granted.
1. Solemn Warning - I seriously want a foil copy of the card.
2. Chain Disappearance - the card is just way too pricey over here.
3. Snowman Eater - refer to Warning
But, in return, we get,
1. Starlight Road - I was gonna get the UR one sooner or later, but a GR isn't that bad, especially considering how much the price differs
2. Dimension Prison - The same reason as Road
3. Lava Golem - I always wanted a playset of these, but I can never find them, cause people usually only pack the most wanted cards in their binder and always give me this answer "oh! I left it at home ... sorry, maybe next time ..."
This is a good set, better then GS02 and GS03 already, but I don't see it beating GS01 in sales any time soon.
Preordered mine, still thinking whether I should get a second box. AND, the price of GS04 is a lot lower compare to the previous GS's. Well, the retail prices for packs and decks are dropping. Thats good news.
Not getting a NR was the main problem with Gold Series, getting the wrong one hurts just as much. This one however, I don't care if I don't get a NR, since I don't need it anyway. Just make sure I get a playset of foils for the staples!
Monday, January 2, 2012
Saturday, December 31, 2011
Good Bye 2011
2011 is gonna end in a few hours, and heres what I have to say about the year for YGO.
It has been a bad one ...
Well, compare to 2010, anything not better will seem bad, since it was that good of a year for the game, movies, Duelist Revolution among others.
2011 was a bad year for YGO for me at least, and the Malaysian YGO community (KL).
Main reason was Cardfight! Vanguard. The game was much more simple and luck based as compare to YGO, but it penetrated the market at the right time. Comparing this to what Duel Masters did a few years back. DM was a much more strategical game and very very much more complex, so, its target market are competitive players (or so it seems), BUT that was 2005~2006-ish, YGO was super huge back then and it was Goat Control format, it didn't caught on, and faded away. What CV did was it came in when YGO was a mess with loads of overpowered combos - Six Samurai era. People stray away because the game ended too fast for them and Kizan was rm100 a piece, a playset of those, Shi-En, Gates and Grandmasters would easily hover between 900~1000, for a country which pays their fresh grad Engineers (points at me) about 2000 per month, thats quite an amount.
Now, you see half of the YGO players playing CV in KL. Most of us are only playing this as an secondary cardgame, only having 1 deck and still focusing on YGO, BUT, no other (card) game had this effect on the community, which YGO reign supreme for at least a decade. Although I've seen lesser players from our side playing that actively on that side. Well, CV is now as expensive or maybe more expensive than YGO is, I think thats the main reason people came back, that, or the game is just too simple for us who likes traps and Effect Veilers.
The other important thing that happen in 2011 is, of cause, Monster Exceeds.
Exceeds may not had change the game like Stardust and his lot did 3 years ago, BUT, there's no doubt that they are here to stay (unlike Fusions and Ritual). And they are getting more powerful as more sets are introduced.
Aside from the 1 main point that made 2011, 2011. There really isn't anything thats gonna be remembered for. The March and Spetember formats are perhaps, the most boring of formats in a long long time. Its not that the balance between decks are off, the games (here) are very much skill based, and we see decks that control doing as well as decks that spam. But, its still very dull. 2011 can be described as the year of Gachi Gachi, as Hyperion rode it to top deck status and stayed there for the rest of the year (although Inzektors are giving them a run for their money).
Thats YGO as a whole for 2011 from my point of view. Now, off to myself.
I'm doing better this year as compare to last year. I've top considerably more shop events than I've ever did. And I've made it to top16 in Christmas Tourney a few days ago in Single Elimination format, which I suck at and has never advance pass top64 since 2006.
I've been better at my game now, that is, taking down top tier decks with ex-top tier decks. Basically showing them how good is the deck they had betrayed. Up to now, I have always played decks that were dominating the pass formats, its almost as if, when the deck loses popularity, I would play it, mainly cause the pieces are easier to assemble and mocking people like this feels good.
Thats it for today, its new years eve and I have a life. Not gonna post an E HERO decklist like I did for the past 2 years, since I've already update my current strategies in the Mask Change post.
Bye 2011, and welcome 2012!!
It has been a bad one ...
Well, compare to 2010, anything not better will seem bad, since it was that good of a year for the game, movies, Duelist Revolution among others.
2011 was a bad year for YGO for me at least, and the Malaysian YGO community (KL).
Main reason was Cardfight! Vanguard. The game was much more simple and luck based as compare to YGO, but it penetrated the market at the right time. Comparing this to what Duel Masters did a few years back. DM was a much more strategical game and very very much more complex, so, its target market are competitive players (or so it seems), BUT that was 2005~2006-ish, YGO was super huge back then and it was Goat Control format, it didn't caught on, and faded away. What CV did was it came in when YGO was a mess with loads of overpowered combos - Six Samurai era. People stray away because the game ended too fast for them and Kizan was rm100 a piece, a playset of those, Shi-En, Gates and Grandmasters would easily hover between 900~1000, for a country which pays their fresh grad Engineers (points at me) about 2000 per month, thats quite an amount.
Now, you see half of the YGO players playing CV in KL. Most of us are only playing this as an secondary cardgame, only having 1 deck and still focusing on YGO, BUT, no other (card) game had this effect on the community, which YGO reign supreme for at least a decade. Although I've seen lesser players from our side playing that actively on that side. Well, CV is now as expensive or maybe more expensive than YGO is, I think thats the main reason people came back, that, or the game is just too simple for us who likes traps and Effect Veilers.
The other important thing that happen in 2011 is, of cause, Monster Exceeds.
Exceeds may not had change the game like Stardust and his lot did 3 years ago, BUT, there's no doubt that they are here to stay (unlike Fusions and Ritual). And they are getting more powerful as more sets are introduced.
Aside from the 1 main point that made 2011, 2011. There really isn't anything thats gonna be remembered for. The March and Spetember formats are perhaps, the most boring of formats in a long long time. Its not that the balance between decks are off, the games (here) are very much skill based, and we see decks that control doing as well as decks that spam. But, its still very dull. 2011 can be described as the year of Gachi Gachi, as Hyperion rode it to top deck status and stayed there for the rest of the year (although Inzektors are giving them a run for their money).
Thats YGO as a whole for 2011 from my point of view. Now, off to myself.
I'm doing better this year as compare to last year. I've top considerably more shop events than I've ever did. And I've made it to top16 in Christmas Tourney a few days ago in Single Elimination format, which I suck at and has never advance pass top64 since 2006.
I've been better at my game now, that is, taking down top tier decks with ex-top tier decks. Basically showing them how good is the deck they had betrayed. Up to now, I have always played decks that were dominating the pass formats, its almost as if, when the deck loses popularity, I would play it, mainly cause the pieces are easier to assemble and mocking people like this feels good.
Thats it for today, its new years eve and I have a life. Not gonna post an E HERO decklist like I did for the past 2 years, since I've already update my current strategies in the Mask Change post.
Bye 2011, and welcome 2012!!
Tuesday, December 27, 2011
Oppression Being Irrelevant
Many are saying we need Oppression back or we continue getting our ass raped by Inzektors. I want Oppression back too, and I see it back March 1st, BUT, unless something happen to Inzektor, or someone found a flaw in that +4 loop or that Zenmighty Loop, or maybe just a super special awesome tech that would render them useless. Its not gonna do much.
Oppression never succeed in stopping a Tier 1 deck from being tier 1, it did however, joined their ranks and made them more consistent.
Oppression does next to nothing to standard Inzektors in my books. Reason being Hornet. Its gonna blow Oppression up before searching for Centipede, and blow more shit up.
Unless your opponent has something like Hyperion, Krystia or BLS (bosses who would outright kill you if you 2nd Inzektor might somehow failed itself), you would target the backrow first. In this format, people don't set alot. Unless your gonna risk it out and set 4, hoping Hornet misses, and you won. BUT, even after taking Storm out of the question, IF your opponent hits Oppression, his gonna rape your other 4 cards off. Setting useless cards against Inzektors are suicide.
And if you could set multiple in the first place, and not fear a Heavy Storm to the face, your not in any position to be scare of Inzektors. BTH, Torrential, Warning are 3 cards almost always seen in a deck with 10+ traps, and all of these stop the loop just as well, no, they stop it better. You want something that stays, Macro or Shadow Mirror.
I still do think Oppression should and would be coming back March 1st, but I don't see it terribly good against Inzektor, of cause, 1 more generic card against them would increase your chances, but the problem with Oppression would be, you don't wanna see it at the other side of the table. Hornet can blow his own cards, and with Oppression back, I imagine they would run Trap Stun again, instead of MSTs.
During the past weekend, I've been playing alot against Inzektors. Maybe I'm just being confident in my own deck, I don't think a +4 Hornet loop would outright kill Junk Doppel, theres not many cards he can hit in the first place. Zenmighty Loop does the same effect to the deck, as long as he doesn't pull Dimensional Fissure. The biggest problem most deck have against Inzektors would be how good the deck works with Fissure. How can a deck with an ability to gain massive pluses, rape your opponent's hand and just outright makes Leviair like its free, plays Fissure so well.
I'm saying this based on my own opinion, but I felt that people are fearing the wrong card. Samurai, Laggia and now Inzektor all dominated their own format (until a new set release or banlist), they all have 2 things in common, wasting your opponent's resources and access to Dimensional Fissure. D Fissure wins games for you in the right deck, but people are so preoccupied with the loops and shits, they tend to forget the main thing killing them is Fissure, not the loop itself.
If your playing Agents, you don't have set cards most of the times, unless your opponent has Gigamantis, his not gonna kill you, you've loss next to nothing and your gonna take out his field next turn. Hornet has a +4 loop? Venus Gachi play does the same thing, it doesn't destroy 2 of your opponent's card, Gachi waste them. And you have Orange Light to deal with the loop in the first place, unlike Veiler in Plants, Agent thins their deck a lot faster and pulls them more often. The problem now would only be Fissure, the card that stops all of your plays.
BUT, there is no doubt Inzektor Wind-Up is a broken deck. There's no disagreement that its tier 1, some might even argue its tier 0, but we all know thats not true. Its amazing but not unbeatable.
That was my personal opinion. I'm a little weird and look at things at a different way to many I guess.
Just build my own version of TG Agents, but unlike how most people play it, my focus is not on Agents, but on TG. The deck works like how an average Junk Doppel should, summoning very very beefy monsters steadily and ending the game by flooding the field with monsters. Basically, its now my Combo/Spam deck for Official Tournaments. My Junk Doppel is my Control/Annoying Stall deck for Official Tournaments.
How the hell these 2 decks swap functions? I just found that I work better with builds like this, and I just like to be different. Venus, Warwolf and Hyperion easily makes an OTK and by NOT summoning Venus head on, the chances of me pulling it off drastically increases. Reaper, Mole and Goat, cards that you don't see in the Asian Format, just outright proof their worth to me in my Junk Doppel and after placing a lot of Traps and hand traps into the deck, it might not be as consistent in pulling out big plays, but it can stall the game long enough and waste enough cards from your opponent to pull out a kill, the way I like the game to be done.
Well, I'm just weird I guess.
Oppression never succeed in stopping a Tier 1 deck from being tier 1, it did however, joined their ranks and made them more consistent.
Oppression does next to nothing to standard Inzektors in my books. Reason being Hornet. Its gonna blow Oppression up before searching for Centipede, and blow more shit up.
Unless your opponent has something like Hyperion, Krystia or BLS (bosses who would outright kill you if you 2nd Inzektor might somehow failed itself), you would target the backrow first. In this format, people don't set alot. Unless your gonna risk it out and set 4, hoping Hornet misses, and you won. BUT, even after taking Storm out of the question, IF your opponent hits Oppression, his gonna rape your other 4 cards off. Setting useless cards against Inzektors are suicide.
And if you could set multiple in the first place, and not fear a Heavy Storm to the face, your not in any position to be scare of Inzektors. BTH, Torrential, Warning are 3 cards almost always seen in a deck with 10+ traps, and all of these stop the loop just as well, no, they stop it better. You want something that stays, Macro or Shadow Mirror.
I still do think Oppression should and would be coming back March 1st, but I don't see it terribly good against Inzektor, of cause, 1 more generic card against them would increase your chances, but the problem with Oppression would be, you don't wanna see it at the other side of the table. Hornet can blow his own cards, and with Oppression back, I imagine they would run Trap Stun again, instead of MSTs.
During the past weekend, I've been playing alot against Inzektors. Maybe I'm just being confident in my own deck, I don't think a +4 Hornet loop would outright kill Junk Doppel, theres not many cards he can hit in the first place. Zenmighty Loop does the same effect to the deck, as long as he doesn't pull Dimensional Fissure. The biggest problem most deck have against Inzektors would be how good the deck works with Fissure. How can a deck with an ability to gain massive pluses, rape your opponent's hand and just outright makes Leviair like its free, plays Fissure so well.
I'm saying this based on my own opinion, but I felt that people are fearing the wrong card. Samurai, Laggia and now Inzektor all dominated their own format (until a new set release or banlist), they all have 2 things in common, wasting your opponent's resources and access to Dimensional Fissure. D Fissure wins games for you in the right deck, but people are so preoccupied with the loops and shits, they tend to forget the main thing killing them is Fissure, not the loop itself.
If your playing Agents, you don't have set cards most of the times, unless your opponent has Gigamantis, his not gonna kill you, you've loss next to nothing and your gonna take out his field next turn. Hornet has a +4 loop? Venus Gachi play does the same thing, it doesn't destroy 2 of your opponent's card, Gachi waste them. And you have Orange Light to deal with the loop in the first place, unlike Veiler in Plants, Agent thins their deck a lot faster and pulls them more often. The problem now would only be Fissure, the card that stops all of your plays.
BUT, there is no doubt Inzektor Wind-Up is a broken deck. There's no disagreement that its tier 1, some might even argue its tier 0, but we all know thats not true. Its amazing but not unbeatable.
That was my personal opinion. I'm a little weird and look at things at a different way to many I guess.
Just build my own version of TG Agents, but unlike how most people play it, my focus is not on Agents, but on TG. The deck works like how an average Junk Doppel should, summoning very very beefy monsters steadily and ending the game by flooding the field with monsters. Basically, its now my Combo/Spam deck for Official Tournaments. My Junk Doppel is my Control/Annoying Stall deck for Official Tournaments.
How the hell these 2 decks swap functions? I just found that I work better with builds like this, and I just like to be different. Venus, Warwolf and Hyperion easily makes an OTK and by NOT summoning Venus head on, the chances of me pulling it off drastically increases. Reaper, Mole and Goat, cards that you don't see in the Asian Format, just outright proof their worth to me in my Junk Doppel and after placing a lot of Traps and hand traps into the deck, it might not be as consistent in pulling out big plays, but it can stall the game long enough and waste enough cards from your opponent to pull out a kill, the way I like the game to be done.
Well, I'm just weird I guess.
Monday, December 26, 2011
Christmas Tourney Finals Videos
Head to Zack's New Blog. He had the videos up and running.
http://competitive-to-survive.blogspot.com/
Enjoying my holiday, bye!
http://competitive-to-survive.blogspot.com/
Enjoying my holiday, bye!
Sunday, December 25, 2011
Christmas Tourney Report
Its a Single Elimination Tourney, and I played Junk Doppel, since I'm most comfortable with the deck. My strategy against Inzektor? Kamikaze, I siding 3 Shadow Imprisoning Mirrors, bet they don't see that coming.
Round 1 : VS Inzektor
Seriously, that was fast.
Duel 1 : I open One for One ditching Dandy to get Formula out. I set MST but on his turn, he had Heavy. He then played Allure, removing Damsel. I swear to god my balls shrank when I saw that ditch. But fortunately for me, he didn't pull good I suppose, Foolish for Hornet, set 2 and pass back to me after a misplay, he summoned Tomato and hit Formula, cause I thought it had 1000 def. I then did a Heavy Storm + Trishula and he shuffled, knowing he has no outs to a Trishula with no Hormet in sight and no hands.
Duel 2 : I open what I thought to be the worst hand ever. It was 2 Shadow Mirrors, a Dandy, BLS and Wing Blast. He open with a Foolish for Hornet, set 3 and D Fissure. I was like ... shit. But I topped MST, got rid of Fissure. I then set Dandy, set all 3 Traps, which he had 2 MST for, but he missed 1 Mirror. His Damsel turned Vanilla and I topped Reaper and stalled the next 20 minutes. A lot of cards later, I cleared the field and both of us have 2 hands, life was 4900 to 5100 with him leading. He had Leviair fetched his Hornet and attacked my monsters. I summoned BLS (finally) but he had BTH. My last option was to make a Stardust with Lonefire, a Glow from grave and Spore removing Lonefire, my last card in hand was Junk Synchron, but I don't have any non-tuners in the grave for target. He then made another Leviair with Damsel into Hornet, forcing Stardust to tribute itself and get centipede. He got back his Damsel and send Hornet to grave to destroy his own Call, upon realizing his only Inzektor in deck was a lone Hornet. He summoned that, look at my banished pile, and saw Lyla, 1900 + 1900 +1700 is game, but he realize he didn't have a 3rd Leviair. So he settled with Revise and take me down to 600. Stardust came back, I pulled a RoTA and that fetched me Doppel and spelled GAME for him, since he told me he had no monsters left in the deck.
OO
Round 2 : VS TG Agent
Duel 1 : He started with the Venus play but C got me 2 cards, one was Heavy. He set 2. I played Storm, summon Grandmole (yes, I main Grandmole, cause I HATE Gachi Gachi). He summon Earth, I Veiler'ed it, it attacked my Mole and Venus hit Directly. On my turn, I ditch Dandy for Spore, summon Debris, made Trishula, Android and Formula. Attacked and ended. He then Special Striker and summon Earth, grabs the Venus, Exceed into Gachi. I syncro Black Rose, made Gachi into attack and attack for game.
Duel 2 : He open Earth for Venus, ending with 1 set. I MST'ed that (MST) and set Sangan and Dustshoot. Dustshoot got rid of Hyperion. I remember seeing Judgment. He then tries to Trishula me, but I had Veiler. I topped One for One again. Getting 2 Fluff tokens and Spore (doppel came down), which got me Formula. I tune the other with Spore for Catastor, which he played Judgment on. I then tune Doppel and Formula for Arm, special BLS from hand. Game.
OO
Round 3 : VS WWBF
Duel 1 : Since it was a friend of mine, the duel wasn't as stressful. I don't remember the exact details but i won from Stardust, a Formula on the field and I summon Junk Syncron and made Black Rose to attack him all out.
Duel 2 : He had 2 cards in hand. I played Storm on his backrows. I summoned Junk Syncron, get Doppel back and special another Doppel. Next I got a 3900 Junk Warrior out and attacked him directly and he dropped to 800, with me at 3000. I'm feeling good since I have Veiler for DAD and his likes. But he summoned Sirocco, I was thinking maybe a Bora, but Veiler can stop that, he attacked me and dropped Kalut. and took exactly 3000 life from me. I guess I was over confident here.
Duel 3 : I started with Decree and Reaper set. He set 4 backrows and ended. THE END.
OXO
Round 4 : VS Pure Agents//Agent Angel
Duel 1 : I somehow got him to 5400. He had a gachi out. I had Reaper and Dandy set. I special Sorcerer, he payed for Judgment, leaving him at 2700. I pay special Glow from grave, get Arm out, and banish Glow for Spore. 3+4+2 = 9.
Duel 2 : He opened Gachi and set 2. I played Heavy, he had Starlight Road. I wasn't expecting that. I summon Grandmole and attacked his Stardust, he played Mirror Force. I set 2 (bluffs), he summon Earth, got out Catastor, Banish Earth for Hyperion and Venus for his effect. MST'ed my last card and attack for game.
Duel 3 : I open Dustshoot to see Sangan, Mole, Shining Ball, Judgment, Dark Hole and Torrential. I got rid of Sangan. He summoned Mole, I played Warning (which I didn't know why either), he set both his cards and MST got Torrential. I summon my Mole, flipped Dandy and attacked for 1200, and Overlay them for Revise ... why did I do that? He had Dark Hole ... Venus came out and attacks for 2000. I set Doppel and Compulse. I have Junk in hand but he had Judgment. He attacked my monster, I played Compulse on Gachi, wanting him to negate it, he let that go. I then end up losing cause I slowed myself too much fearing Judgment.
OXX - what pisses me off was my opponent told me sorry he wasn't paying attention during the coarse of the match, his mind was on some prom or something. Which my friend translated into "I don't need to play my fullest to beat you ..." LOL.
Top16/8? I'm not that sure myself. But this is my best record in a large single elimination tourney to date.
Things that happened during the tourney :
1. Andrew Ng is actually a bot. His name appeared in 2 seats in round 1, and his opponent's got a bye for the match. LCW "dueled" him round 2. Another Bye.
2. Some dude dropped his deck box from the table and at least a dozen of Zenmighty and Hunter fell out. Frenzy didn't happen thou.
3. Fishtank and Sunny scrubbed!! But their anonymous friend, who never NEVER played a single tourney (big or small) before, made it to top16 I think. Apparently, he faced Andrew (LoL) in the 1st duel. Fishtank said his gonna cry his way home.
Round 1 : VS Inzektor
Seriously, that was fast.
Duel 1 : I open One for One ditching Dandy to get Formula out. I set MST but on his turn, he had Heavy. He then played Allure, removing Damsel. I swear to god my balls shrank when I saw that ditch. But fortunately for me, he didn't pull good I suppose, Foolish for Hornet, set 2 and pass back to me after a misplay, he summoned Tomato and hit Formula, cause I thought it had 1000 def. I then did a Heavy Storm + Trishula and he shuffled, knowing he has no outs to a Trishula with no Hormet in sight and no hands.
Duel 2 : I open what I thought to be the worst hand ever. It was 2 Shadow Mirrors, a Dandy, BLS and Wing Blast. He open with a Foolish for Hornet, set 3 and D Fissure. I was like ... shit. But I topped MST, got rid of Fissure. I then set Dandy, set all 3 Traps, which he had 2 MST for, but he missed 1 Mirror. His Damsel turned Vanilla and I topped Reaper and stalled the next 20 minutes. A lot of cards later, I cleared the field and both of us have 2 hands, life was 4900 to 5100 with him leading. He had Leviair fetched his Hornet and attacked my monsters. I summoned BLS (finally) but he had BTH. My last option was to make a Stardust with Lonefire, a Glow from grave and Spore removing Lonefire, my last card in hand was Junk Synchron, but I don't have any non-tuners in the grave for target. He then made another Leviair with Damsel into Hornet, forcing Stardust to tribute itself and get centipede. He got back his Damsel and send Hornet to grave to destroy his own Call, upon realizing his only Inzektor in deck was a lone Hornet. He summoned that, look at my banished pile, and saw Lyla, 1900 + 1900 +1700 is game, but he realize he didn't have a 3rd Leviair. So he settled with Revise and take me down to 600. Stardust came back, I pulled a RoTA and that fetched me Doppel and spelled GAME for him, since he told me he had no monsters left in the deck.
OO
Round 2 : VS TG Agent
Duel 1 : He started with the Venus play but C got me 2 cards, one was Heavy. He set 2. I played Storm, summon Grandmole (yes, I main Grandmole, cause I HATE Gachi Gachi). He summon Earth, I Veiler'ed it, it attacked my Mole and Venus hit Directly. On my turn, I ditch Dandy for Spore, summon Debris, made Trishula, Android and Formula. Attacked and ended. He then Special Striker and summon Earth, grabs the Venus, Exceed into Gachi. I syncro Black Rose, made Gachi into attack and attack for game.
Duel 2 : He open Earth for Venus, ending with 1 set. I MST'ed that (MST) and set Sangan and Dustshoot. Dustshoot got rid of Hyperion. I remember seeing Judgment. He then tries to Trishula me, but I had Veiler. I topped One for One again. Getting 2 Fluff tokens and Spore (doppel came down), which got me Formula. I tune the other with Spore for Catastor, which he played Judgment on. I then tune Doppel and Formula for Arm, special BLS from hand. Game.
OO
Round 3 : VS WWBF
Duel 1 : Since it was a friend of mine, the duel wasn't as stressful. I don't remember the exact details but i won from Stardust, a Formula on the field and I summon Junk Syncron and made Black Rose to attack him all out.
Duel 2 : He had 2 cards in hand. I played Storm on his backrows. I summoned Junk Syncron, get Doppel back and special another Doppel. Next I got a 3900 Junk Warrior out and attacked him directly and he dropped to 800, with me at 3000. I'm feeling good since I have Veiler for DAD and his likes. But he summoned Sirocco, I was thinking maybe a Bora, but Veiler can stop that, he attacked me and dropped Kalut. and took exactly 3000 life from me. I guess I was over confident here.
Duel 3 : I started with Decree and Reaper set. He set 4 backrows and ended. THE END.
OXO
Round 4 : VS Pure Agents//Agent Angel
Duel 1 : I somehow got him to 5400. He had a gachi out. I had Reaper and Dandy set. I special Sorcerer, he payed for Judgment, leaving him at 2700. I pay special Glow from grave, get Arm out, and banish Glow for Spore. 3+4+2 = 9.
Duel 2 : He opened Gachi and set 2. I played Heavy, he had Starlight Road. I wasn't expecting that. I summon Grandmole and attacked his Stardust, he played Mirror Force. I set 2 (bluffs), he summon Earth, got out Catastor, Banish Earth for Hyperion and Venus for his effect. MST'ed my last card and attack for game.
Duel 3 : I open Dustshoot to see Sangan, Mole, Shining Ball, Judgment, Dark Hole and Torrential. I got rid of Sangan. He summoned Mole, I played Warning (which I didn't know why either), he set both his cards and MST got Torrential. I summon my Mole, flipped Dandy and attacked for 1200, and Overlay them for Revise ... why did I do that? He had Dark Hole ... Venus came out and attacks for 2000. I set Doppel and Compulse. I have Junk in hand but he had Judgment. He attacked my monster, I played Compulse on Gachi, wanting him to negate it, he let that go. I then end up losing cause I slowed myself too much fearing Judgment.
OXX - what pisses me off was my opponent told me sorry he wasn't paying attention during the coarse of the match, his mind was on some prom or something. Which my friend translated into "I don't need to play my fullest to beat you ..." LOL.
Top16/8? I'm not that sure myself. But this is my best record in a large single elimination tourney to date.
Things that happened during the tourney :
1. Andrew Ng is actually a bot. His name appeared in 2 seats in round 1, and his opponent's got a bye for the match. LCW "dueled" him round 2. Another Bye.
2. Some dude dropped his deck box from the table and at least a dozen of Zenmighty and Hunter fell out. Frenzy didn't happen thou.
3. Fishtank and Sunny scrubbed!! But their anonymous friend, who never NEVER played a single tourney (big or small) before, made it to top16 I think. Apparently, he faced Andrew (LoL) in the 1st duel. Fishtank said his gonna cry his way home.
Wednesday, December 21, 2011
Mask Change
Busy Saturday is ahead of me, gonna wake up early in the morning, go pick up my Shonen Jumps at KLCC, go to GA for some tourney and head back for a house warming party at night. And later, gonna prepare for the big tourney the next day.
Yeah, spending Christmas eve with cards, and Christmas with more cards.
Like I've said in the M HERO post, I see a lot of people "misplay" when playing Mask Change. So, I'll be discussing my experience with the card from the past year. I have been doing quite well with Mask Change and some people question me about this (including my team mate Nick on multiple occasions, well, his statement was "the card isn't good yet, why are you playing it?").
I'm trying to make this post like how Christ Bowling made his Maxx C video, in case you guys haven't watch that. Type it out on youtube, its a good 12 minutes or so video. It helped me a lot, since my Maxx C plays are definitely more effective now as to when I first got the card.
I know I don't have as much of an experience on the top tables as some of the players out there, but just hear me out and see if this helps.
1. Activation
Many people tend to play Mask Change during the main phase, which I don't understand why. The fact that it being a quickplay pretty much means its a card that you should only play in the battle phase. The fact that its a quickplay also means that if possible, you should always play it in a middle of a chain.
The most common of is to activate it in a chain, lets say, Icarus Attack, to gain pluses of it.
An E HERO deck is a deck that survives on pluses and making more pluses by wasting your opponent's resources. Mask Change is no different.
For Example,
Your Opponent has 2 Face Downs, a Librarian, a Formula and a Dopple token out.
I see quite a few would summon Ocean, play Mask Change into Acid(proxy) to take out your opponent's backrow and attack. There is nothing wrong with that, but your opponent will just sync for Scrap during end of main phase 1 or worst, Black Rose if you have backrows yourself.
What I would do, is to summon Ocean, declare battle phase. Your opponent may or may not perform synchro summon, as he might assume your just trying to get some damage. Why I take Ocean as an example is important, because Ocean doesn't have the attack to get rid of Formula Synchron, if you were to have a HERO that would take it out in battle, your opponent WILL synchro into something bigger.
IF your opponent allows you to go into battle phase, and assuming your opponent doesn't have Warning (which would basically make everything I just said pointless), attack the token for damage, if your opponent has plays Prison or Mirror Force, THATs when you play you Mask Change.
Both Acid and Vapor(if you really need to) can take out Librarian, and he can't synchro in the middle of battle phase.
What did you accomplished?
You've played an Ocean and Mask Change, so 2 cards. Your opponent lost Prison, Librarian, the token and another facedown assuming you've made Acid.
This might not be news for some of you guys, but I've seen people do the wrong things way too many times.
Another play which can be done now, is to treat Mask Change like Delta Crow on crack. With Acid of cause.
Summoning Ocean and set a couple of facedowns on the first turn is WAY to obvious. Don't do that.
But summoning Ocean and set a couple of facedowns when you have Airman or Allius in the grave is good, because the things that are running in your opponent's brain would be you trying to get your HERO back.
This may or may not matter depending on the duel, but I say most of the time, this play alone will win you the game if your playing a deck that is similarly backrow dependent. Set as many as you can (on your own risk), now, your opponent will be more willing to set his whole hand, because you won't play Heavy Storm normally under these circumstance. Thats when you would generate the most pluses off Acid.
Basically, I'm saying mind games are important when your playing Mask Change. Never play it when its obvious because it'll end up being a minus 1. The more unlikely your gonna play the card (on your opponent's point of view), the more pluses you can generate.
Aside from the normal, beat, beat, beat, Mask Change, beat, Game. Which if you DON'T play Mask Change, your an idiot.
And if you have a HERO out and Mask Change set, when your opponent plays MST, DON'T chain the mask change unless absolutely necessary or you can reuse that M HERO (like Miracle Fusion). The simple fact being your most likely only going to run a copy of each Mask HERO, if your playing all of them in a FUSION HERO build, if your not, you don't have to worry about this.
Now, off to M HERO Daian. This perhaps is the toughest M HERO to play with in my books. Mainly because if your playing it using Forest or Wild Heart, theres no way this won't look like your trying to play Mask Change. Playing Daian means your attacking your opponent face on, there is no tricks to it. UNLESS you would fake a misplay!
If you played with me, you know I pretty much always fake misplays. Don't do it in a way where your opponent knows your faking it, this is something I can't describe, its in the blood I think.
How do you fake a misplay with, lets say Forest. Using the same 3 monsters your opponent had in my example just now. The easiest and perhaps the most effective would be this :
Act like your a noob (compulsory, if your opponent knows your good, then thats too bad), summon Forest and ASK him whether Librarian would allow him to draw if you synchro summon, naturally your opponent will be thinking Mind Control and he can easily chain Formula to it. His gonna let you pass.
Next, you act as if you realize that you need to kill that Formula Synchron and get into the battle phase, and you ask checking with your opponent, can he synchro summon if your attacking his Formula. Now, your opponent will think your just trying to attack the Formula (he will most probably think you don't know Formula has 1500 defense and your a noob) and when you got into battle phase, drop your act and show him how good you really are(not compulsory).
Attack the token, get Daian out and kill his Librarian and then Allius(from your deck) take out the Formula. Then politely thank him.
This of cause is not necessary because IF your opponent just syncs into Stardust, then there is no problem, problem was with Colossal and Scrap. Again, the faking was to gain maximum advantage and prevent a failed attack.
Thats about all I can say about when to activate Mask Change, aside from the obvious. Well, I bet most of the things I said were pretty obvious too.
2. Playing Mask Change by NOT playing it
The title doesn't make sense right, well, I'm not sure how do I make this clear with my inability to express myself.
If your gonna play Mask Change in 3s, then chances are your gonna draw into more than 1 copy. But, thats not necessary a bad thing, in fact, it can be pretty beneficial.
1st, we're gonna assume your opponent thinks Mask Change is some sort of tech and your playing 1 or 2 copies. If you draw 2 early and an Ocean. SET both of them, with protection from Heavy Storm of cause.
Now, there are 2 ways you can play around with 2 set up. The 1st would be wasting your opponent's Solemn Warning if he had them set. But its the second way to play this I wanna talk about.
Imagine your opponent has like 3 facedowns and an Ocean. You KNOW he has Mask Change set. So, your gonna summon something bigger and try to run over it, wasting the Mask Change and saving your set cards in the process. This is why Vapor is important in the deck. When your opponent attacks, your gonna bring him out. Your opponent mostly can't take him out in main phase 2 since he is blanket from destruction effects. Your opponent is gonna set his hand. Now, the 2nd Mask Change is gonna make him cry. If your opponent just sets 1 or maybe 2 Facedowns, don't play the Mask Change, since its more likely MST.
Thats how I think you should play if you have more than 1 Mask Change in hand. How does this differs from having 2 Gemini Sparks? Well, sending the HERO isn't a cost and only happens during resolution.
Treat 1 of the Mask Changes as bait and hitting him hard with the second one.
Also, theres a trick I like to play between matches. If you played Mask Change to its full potential during Game 1. When your siding, you CAN take them all out and put in the side deck cards, effectively, that gave you 3 extra slots. This is where playing Mask Change by not playing it starts.
Now, your opponent will not set his whole hand even with Judgment or Road if you have Ocean and a facedown. Your opponent is less likely to response to your attacks that may end up in a minus if you have Mask Change. This is just how the human brain works. When you are hit by something so hard, your gonna take more precaution steps against it. He may think that his doing the right thing by not letting you gain pluses for free, but in actuality, his just slowing himself down.
I'm not saying this without references. I've done this a lot. I side out Polymerization and Mask Change almost every game. And that gave me at least 10 cards in my deck that I could side out. It doesn't just gives you a lot of freedom with the side decking, it also makes your opponent side in precautions for something thats no longer there. I would normally side in some Kycoos and Breakers along with BLS to make it Chaos Beat and gain access to Escuridao without Super Poly.
I'm not sure if this is effective, but I'm been successful so far with this game plan.
3. The don'ts!
This is basically a summary to what I've said.
Don't make obvious plays, play Mask Change only when you know your gonna gain massive pluses. Like how Gemini Spark should be played.
NEVER E CALL for a target thats not Heat or anything big. Its too obvious. Like, E Call for Forest ... I know, you have Mask Change now ...
Never play it just to gain extra damage, unless its gonna kill. This is where most people fails. They just drop Mask Change to deal an extra 2400 damage. In an E HERO deck, you can easily take out all 8000 life with minimal setting up, why bother for a 2K plus?
Never fuse into Gaia, unless you absolutely need to, if you don't have Mask Change. Because Gaia baits out stuff like crazy, same goes to Nova, but you need to randomly summon Nova for plus 1's. Your opponent is less likely to play stuff against Shining and ZERO, hence Gaia is the perfect bait. And he makes ANYTHING a kill target for Daian.
Don't randomly summon a M HERO without thinking. If you have 2 HEROs on the field that are Mask Change targets. You opponent plays Storm. Don't panic and chill the fuck down. Don't just play Mask Change and grab your extra deck. That would be a big mistake.
2 things you need to keep in mind. 1, will you get killed if you don't play the card, and if you do play it, does it matter? Depending on your opponent's hand size, and how the duel has been played, the answer can go both ways. 2, if you need to summon for what ever reason suitable, who you gonna summon. If you think just get rid of the HERO with the least attack, your wrong. The biggest difference in attack 2 HEROs can have would be 1000, thats HEAT and Forest. If that 1000 difference is more likely than not, NOT gonna kill you. You don't necessary need to bring out Daian. And if you 1 of your HERO is ZERO, then thats not even a question at all. Don't use it on ZERO, please. You need to question yourself, which M HERO you are LESS likely to need later on in the game, or maybe if you have Miracle Fusion, who you wanna make.
While it may not make sense to you, as I suck at explanations. Thats what going on in my brain when something like this happens.
...
That concludes what I wanted to say. I'm sorry if the post is messy, I'm not entirely too sure how should I place the points.
But, playing with E HEROs basically means you need to know how to react to different circumstances. So, the things I wrote may not be helpful in your game. You need to think about things like what you may draw into the net turn. If your gonna lose the game if you play safe, why no set up for something that can help you win, but you don't have the missing piece yet. Then again, with the amount of tutors the deck have, its not as unlikely as you may think.
Sorry for the long post and thank you for your time. Feel free to comment as those are just my personal thoughts on how the card should be played. I welcome constructive criticisms, both on your thoughts on Mask Change and how I presented myself.
Yeah, spending Christmas eve with cards, and Christmas with more cards.
Like I've said in the M HERO post, I see a lot of people "misplay" when playing Mask Change. So, I'll be discussing my experience with the card from the past year. I have been doing quite well with Mask Change and some people question me about this (including my team mate Nick on multiple occasions, well, his statement was "the card isn't good yet, why are you playing it?").
I'm trying to make this post like how Christ Bowling made his Maxx C video, in case you guys haven't watch that. Type it out on youtube, its a good 12 minutes or so video. It helped me a lot, since my Maxx C plays are definitely more effective now as to when I first got the card.
I know I don't have as much of an experience on the top tables as some of the players out there, but just hear me out and see if this helps.
1. Activation
Many people tend to play Mask Change during the main phase, which I don't understand why. The fact that it being a quickplay pretty much means its a card that you should only play in the battle phase. The fact that its a quickplay also means that if possible, you should always play it in a middle of a chain.
The most common of is to activate it in a chain, lets say, Icarus Attack, to gain pluses of it.
An E HERO deck is a deck that survives on pluses and making more pluses by wasting your opponent's resources. Mask Change is no different.
For Example,
Your Opponent has 2 Face Downs, a Librarian, a Formula and a Dopple token out.
I see quite a few would summon Ocean, play Mask Change into Acid(proxy) to take out your opponent's backrow and attack. There is nothing wrong with that, but your opponent will just sync for Scrap during end of main phase 1 or worst, Black Rose if you have backrows yourself.
What I would do, is to summon Ocean, declare battle phase. Your opponent may or may not perform synchro summon, as he might assume your just trying to get some damage. Why I take Ocean as an example is important, because Ocean doesn't have the attack to get rid of Formula Synchron, if you were to have a HERO that would take it out in battle, your opponent WILL synchro into something bigger.
IF your opponent allows you to go into battle phase, and assuming your opponent doesn't have Warning (which would basically make everything I just said pointless), attack the token for damage, if your opponent has plays Prison or Mirror Force, THATs when you play you Mask Change.
Both Acid and Vapor(if you really need to) can take out Librarian, and he can't synchro in the middle of battle phase.
What did you accomplished?
You've played an Ocean and Mask Change, so 2 cards. Your opponent lost Prison, Librarian, the token and another facedown assuming you've made Acid.
This might not be news for some of you guys, but I've seen people do the wrong things way too many times.
Another play which can be done now, is to treat Mask Change like Delta Crow on crack. With Acid of cause.
Summoning Ocean and set a couple of facedowns on the first turn is WAY to obvious. Don't do that.
But summoning Ocean and set a couple of facedowns when you have Airman or Allius in the grave is good, because the things that are running in your opponent's brain would be you trying to get your HERO back.
This may or may not matter depending on the duel, but I say most of the time, this play alone will win you the game if your playing a deck that is similarly backrow dependent. Set as many as you can (on your own risk), now, your opponent will be more willing to set his whole hand, because you won't play Heavy Storm normally under these circumstance. Thats when you would generate the most pluses off Acid.
Basically, I'm saying mind games are important when your playing Mask Change. Never play it when its obvious because it'll end up being a minus 1. The more unlikely your gonna play the card (on your opponent's point of view), the more pluses you can generate.
Aside from the normal, beat, beat, beat, Mask Change, beat, Game. Which if you DON'T play Mask Change, your an idiot.
And if you have a HERO out and Mask Change set, when your opponent plays MST, DON'T chain the mask change unless absolutely necessary or you can reuse that M HERO (like Miracle Fusion). The simple fact being your most likely only going to run a copy of each Mask HERO, if your playing all of them in a FUSION HERO build, if your not, you don't have to worry about this.
Now, off to M HERO Daian. This perhaps is the toughest M HERO to play with in my books. Mainly because if your playing it using Forest or Wild Heart, theres no way this won't look like your trying to play Mask Change. Playing Daian means your attacking your opponent face on, there is no tricks to it. UNLESS you would fake a misplay!
If you played with me, you know I pretty much always fake misplays. Don't do it in a way where your opponent knows your faking it, this is something I can't describe, its in the blood I think.
How do you fake a misplay with, lets say Forest. Using the same 3 monsters your opponent had in my example just now. The easiest and perhaps the most effective would be this :
Act like your a noob (compulsory, if your opponent knows your good, then thats too bad), summon Forest and ASK him whether Librarian would allow him to draw if you synchro summon, naturally your opponent will be thinking Mind Control and he can easily chain Formula to it. His gonna let you pass.
Next, you act as if you realize that you need to kill that Formula Synchron and get into the battle phase, and you ask checking with your opponent, can he synchro summon if your attacking his Formula. Now, your opponent will think your just trying to attack the Formula (he will most probably think you don't know Formula has 1500 defense and your a noob) and when you got into battle phase, drop your act and show him how good you really are(not compulsory).
Attack the token, get Daian out and kill his Librarian and then Allius(from your deck) take out the Formula. Then politely thank him.
This of cause is not necessary because IF your opponent just syncs into Stardust, then there is no problem, problem was with Colossal and Scrap. Again, the faking was to gain maximum advantage and prevent a failed attack.
Thats about all I can say about when to activate Mask Change, aside from the obvious. Well, I bet most of the things I said were pretty obvious too.
2. Playing Mask Change by NOT playing it
The title doesn't make sense right, well, I'm not sure how do I make this clear with my inability to express myself.
If your gonna play Mask Change in 3s, then chances are your gonna draw into more than 1 copy. But, thats not necessary a bad thing, in fact, it can be pretty beneficial.
1st, we're gonna assume your opponent thinks Mask Change is some sort of tech and your playing 1 or 2 copies. If you draw 2 early and an Ocean. SET both of them, with protection from Heavy Storm of cause.
Now, there are 2 ways you can play around with 2 set up. The 1st would be wasting your opponent's Solemn Warning if he had them set. But its the second way to play this I wanna talk about.
Imagine your opponent has like 3 facedowns and an Ocean. You KNOW he has Mask Change set. So, your gonna summon something bigger and try to run over it, wasting the Mask Change and saving your set cards in the process. This is why Vapor is important in the deck. When your opponent attacks, your gonna bring him out. Your opponent mostly can't take him out in main phase 2 since he is blanket from destruction effects. Your opponent is gonna set his hand. Now, the 2nd Mask Change is gonna make him cry. If your opponent just sets 1 or maybe 2 Facedowns, don't play the Mask Change, since its more likely MST.
Thats how I think you should play if you have more than 1 Mask Change in hand. How does this differs from having 2 Gemini Sparks? Well, sending the HERO isn't a cost and only happens during resolution.
Treat 1 of the Mask Changes as bait and hitting him hard with the second one.
Also, theres a trick I like to play between matches. If you played Mask Change to its full potential during Game 1. When your siding, you CAN take them all out and put in the side deck cards, effectively, that gave you 3 extra slots. This is where playing Mask Change by not playing it starts.
Now, your opponent will not set his whole hand even with Judgment or Road if you have Ocean and a facedown. Your opponent is less likely to response to your attacks that may end up in a minus if you have Mask Change. This is just how the human brain works. When you are hit by something so hard, your gonna take more precaution steps against it. He may think that his doing the right thing by not letting you gain pluses for free, but in actuality, his just slowing himself down.
I'm not saying this without references. I've done this a lot. I side out Polymerization and Mask Change almost every game. And that gave me at least 10 cards in my deck that I could side out. It doesn't just gives you a lot of freedom with the side decking, it also makes your opponent side in precautions for something thats no longer there. I would normally side in some Kycoos and Breakers along with BLS to make it Chaos Beat and gain access to Escuridao without Super Poly.
I'm not sure if this is effective, but I'm been successful so far with this game plan.
3. The don'ts!
This is basically a summary to what I've said.
Don't make obvious plays, play Mask Change only when you know your gonna gain massive pluses. Like how Gemini Spark should be played.
NEVER E CALL for a target thats not Heat or anything big. Its too obvious. Like, E Call for Forest ... I know, you have Mask Change now ...
Never play it just to gain extra damage, unless its gonna kill. This is where most people fails. They just drop Mask Change to deal an extra 2400 damage. In an E HERO deck, you can easily take out all 8000 life with minimal setting up, why bother for a 2K plus?
Never fuse into Gaia, unless you absolutely need to, if you don't have Mask Change. Because Gaia baits out stuff like crazy, same goes to Nova, but you need to randomly summon Nova for plus 1's. Your opponent is less likely to play stuff against Shining and ZERO, hence Gaia is the perfect bait. And he makes ANYTHING a kill target for Daian.
Don't randomly summon a M HERO without thinking. If you have 2 HEROs on the field that are Mask Change targets. You opponent plays Storm. Don't panic and chill the fuck down. Don't just play Mask Change and grab your extra deck. That would be a big mistake.
2 things you need to keep in mind. 1, will you get killed if you don't play the card, and if you do play it, does it matter? Depending on your opponent's hand size, and how the duel has been played, the answer can go both ways. 2, if you need to summon for what ever reason suitable, who you gonna summon. If you think just get rid of the HERO with the least attack, your wrong. The biggest difference in attack 2 HEROs can have would be 1000, thats HEAT and Forest. If that 1000 difference is more likely than not, NOT gonna kill you. You don't necessary need to bring out Daian. And if you 1 of your HERO is ZERO, then thats not even a question at all. Don't use it on ZERO, please. You need to question yourself, which M HERO you are LESS likely to need later on in the game, or maybe if you have Miracle Fusion, who you wanna make.
While it may not make sense to you, as I suck at explanations. Thats what going on in my brain when something like this happens.
...
That concludes what I wanted to say. I'm sorry if the post is messy, I'm not entirely too sure how should I place the points.
But, playing with E HEROs basically means you need to know how to react to different circumstances. So, the things I wrote may not be helpful in your game. You need to think about things like what you may draw into the net turn. If your gonna lose the game if you play safe, why no set up for something that can help you win, but you don't have the missing piece yet. Then again, with the amount of tutors the deck have, its not as unlikely as you may think.
Sorry for the long post and thank you for your time. Feel free to comment as those are just my personal thoughts on how the card should be played. I welcome constructive criticisms, both on your thoughts on Mask Change and how I presented myself.
Monday, December 19, 2011
Tourneys, Organizers and how people think
I think this is the 1st time I'm posting something about how people think. Well, there's not been a successful tourney in Toysbar (yugioh wise) since August. The turnouts are usually extremely low. Toysbar, since the beginning of the year had replaces Gamers Arena as my locals, mostly cause its closer to my place and parking is free. BUT, recently, I've been feeling like going back to Gamers.
I really miss dueling, and by dueling, I don't mean play the damn game, but play it right. And I almost never get into the mood to play seriously unless something is on the line, and I think many felt the same as well. Maybe I'll stick to GA starting next year since I'm moving out (again) and it'll be a lot closer.
Problem with TB's YGO tourney problem. I asked a few locals and most of them gave me this very disappointing answer.
Its not worth rm15 if they won't be taking anything but a TP. One of them (which I shall not name) stated that his cool with the entry prizes, but he wants a fair chance to win, not paying up so the winners take good stuff for little cash.
I was a little confused by this as in TB, there's no judge (if Cookie isn't there) and we just check out issues regarding rullings on Wikia. Thus, there won't be any bias. And the pairings are done by drawing lots, so unless God hates you, you have your fair chance. BUT, he answered something entirely different.
Dude claims that its a waste of their time cause the winners are almost always predetermined as me and Fishtank have won every (yes, every) tourney since May, and its a waste of effort for most of them. I'm sure thats not how everyone thinks, but at least theres a few who thinks that way.
That, I couldn't do nothing, as I can't possibly just give them a free win.
Most others give another reason thou, which may be reasonable to them, but not so to the organizers and us competitive players.
Most players in TB are looking to get at least a Booster pack and a TP for just entering the tourney, thus, no one wasted any thing. This is good if the organizer is Konami, but in our locals, the organizers are just players like ourselves. No way they're gonna ditch out cash so everyone is happy. The profit margin is too low, unless they alter the prizes.
I speak for myself on this one, but I don't mind getting shitty entry prizes if the main prize is good. I don't mind paying 15 and not getting anything if I lose if I'm getting something like Lavaval Chain if I win.
But most people don't think that way. Thus organizers are having tough times. RM15 is actually the maximum amount of cash most people would pay for a tourney.
So, its either going to be "fair" and everyone gets something but shitty grand prizes, the more competitive players would not even think of coming because I would be better of playing for my ranking at GA. If the grand prize is good, the former group won't show because they know they're not getting anything from it, and when that happens, there are gonna be less than 8 players (which is most of the time, me and team Arco).
Of cause, the fact that TB is more based on Bushiroad card games such as WS and VG is a huge part of YGO being further down in priority.
Not sure how I've sounded after that wall of text. Am I bitching or ranting? Seriously, I have no clue. I've never wrote anything like this. And my "market analysis" must have suck and not made sense right? Sorry if it does, can't help it, I'm an Engineer.
But, thats just how I felt right now. I feel like the YGO community in TB is falling apart. People are saying that its the format that lead this to happen, well, the current Asian format is a VERY skill driven format, we consistently see the big names topping (Sam won Top Shop and MY team took 2nd in Asia Team), but to the lesser experienced players, they might shy away from the game and play something less "experience driven".
Also, I would say the gap between good and bad players in YGO is really huge now, you can easily stuff a F.G.D in there and still have room for Blue Eyes. I could easily call out whose gonna win by just looking at whose playing (like when we suddenly saw Sam playing in Top Shop Qualifier, most of us were just like ... I'm not winning ... am I?). I'm guessing that kinda also lead to why TB YGO is suffering.
I really miss dueling, and by dueling, I don't mean play the damn game, but play it right. And I almost never get into the mood to play seriously unless something is on the line, and I think many felt the same as well. Maybe I'll stick to GA starting next year since I'm moving out (again) and it'll be a lot closer.
Problem with TB's YGO tourney problem. I asked a few locals and most of them gave me this very disappointing answer.
Its not worth rm15 if they won't be taking anything but a TP. One of them (which I shall not name) stated that his cool with the entry prizes, but he wants a fair chance to win, not paying up so the winners take good stuff for little cash.
I was a little confused by this as in TB, there's no judge (if Cookie isn't there) and we just check out issues regarding rullings on Wikia. Thus, there won't be any bias. And the pairings are done by drawing lots, so unless God hates you, you have your fair chance. BUT, he answered something entirely different.
Dude claims that its a waste of their time cause the winners are almost always predetermined as me and Fishtank have won every (yes, every) tourney since May, and its a waste of effort for most of them. I'm sure thats not how everyone thinks, but at least theres a few who thinks that way.
That, I couldn't do nothing, as I can't possibly just give them a free win.
Most others give another reason thou, which may be reasonable to them, but not so to the organizers and us competitive players.
Most players in TB are looking to get at least a Booster pack and a TP for just entering the tourney, thus, no one wasted any thing. This is good if the organizer is Konami, but in our locals, the organizers are just players like ourselves. No way they're gonna ditch out cash so everyone is happy. The profit margin is too low, unless they alter the prizes.
I speak for myself on this one, but I don't mind getting shitty entry prizes if the main prize is good. I don't mind paying 15 and not getting anything if I lose if I'm getting something like Lavaval Chain if I win.
But most people don't think that way. Thus organizers are having tough times. RM15 is actually the maximum amount of cash most people would pay for a tourney.
So, its either going to be "fair" and everyone gets something but shitty grand prizes, the more competitive players would not even think of coming because I would be better of playing for my ranking at GA. If the grand prize is good, the former group won't show because they know they're not getting anything from it, and when that happens, there are gonna be less than 8 players (which is most of the time, me and team Arco).
Of cause, the fact that TB is more based on Bushiroad card games such as WS and VG is a huge part of YGO being further down in priority.
Not sure how I've sounded after that wall of text. Am I bitching or ranting? Seriously, I have no clue. I've never wrote anything like this. And my "market analysis" must have suck and not made sense right? Sorry if it does, can't help it, I'm an Engineer.
But, thats just how I felt right now. I feel like the YGO community in TB is falling apart. People are saying that its the format that lead this to happen, well, the current Asian format is a VERY skill driven format, we consistently see the big names topping (Sam won Top Shop and MY team took 2nd in Asia Team), but to the lesser experienced players, they might shy away from the game and play something less "experience driven".
Also, I would say the gap between good and bad players in YGO is really huge now, you can easily stuff a F.G.D in there and still have room for Blue Eyes. I could easily call out whose gonna win by just looking at whose playing (like when we suddenly saw Sam playing in Top Shop Qualifier, most of us were just like ... I'm not winning ... am I?). I'm guessing that kinda also lead to why TB YGO is suffering.
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