Galactic Overlord will be officially release this Saturday, BUT, like always we're gonna get it on Wednesday, Tuesday if they're fast and Thursday if we are unlucky.
I'm gonna get at least a box for sure now, since I really wanna play Hieroglyph and because Zack informed us that starting this year, we need to get a box to play in the Asia Championship qualifiers. I'm not sure how reliable his resources are, since I see nothing of this sort from Singapore and Philippines.
While I don't dislike this one bit, but you already know the number of players participating would drastically drop, something I don't like very much since we already have low participation rate. Well, no official notice yet.
Nothing much I wanna talk about today.
Monday, February 13, 2012
Thursday, February 9, 2012
Random Post
Can’t
believe its Thursday again, time really flies when your busy. As for myself, I
have 4 assignments deal in 8~9 weeks, super busy since all of them involves
programming, solidworks and massive load of calculations.
Good news
first, I found some guys playing YGO at my school. I was having my break
yesterday noon and stumble across a few guys with binders. My duelist instinct
came in and I dump my school friends and ask for the binder. Well, from the
binder alone I can tell they are either beginners or someone who doesn’t invest
a lot in cards. Bad news for me since I want a good practice partner I can meet
easily since both my teammate quitted and the bench warmer of my team isn’t
exactly good. I tried my luck to see if they are willing to pay for cards, in
case I score myself some buyers, bad luck here too as they are looking for
cheap cards mostly.
Played a
few rounds with them using their decks, one of them have an Agent deck. That’s
good, but he only bought 2 copies of the SD cause he doesn’t want to get the
same product again and again. Meaning he only had 2 Hyperion and Earth, which
is disappointing. The other guy has this deck that basically consists of cards
from the Yuma DP, Zubaba Knight, Goblin Doberg and stuff. He did have a Gagaga
Magician, but only 1, so not much I can do with it.
Played
using both those decks and the results are obvious. I don’t think there would
be any disagreement that the Yuma wannabe deck would be no match for Agent,
even if its not a completed one. He only has 1 Gachi Gachi thou, I offered to
sell him another copy, but he said his doing fine with it. Well, anything that
works for you I guess.
I haven’t
played much at since end of last year, and I’m finally found myself some time
this weekend to visit Toysbar, mostly because Lam and I wanted to get rid of
our Vanguard stuff. I also scored a good deal on 3 copies of each of the SD22
foils and Red-Eyes Darkness Metal. Meeting him at Toysbar this weekend as well.
Luck is with me this time since I expect the price of REDMD and Pulsar to clime
if Hieroglyph Dragons works as well as my test results shows me. Luckily,
Inzektors are there to draw the attention and hopefully I can get my playset of
Annead before anyone realize just how broken he is.
I was wrong
in my first Hieroglyph Dragon post, stating that Atumus is better than Annead.
True, Atumus is indeed a powerful card but Annead wins games, every time I
bring him out. Most of my games I would only manage to bring out 1 Atumus, and
for the majority of the time, I don’t even do that. But once the first Annead
comes out successfully, the other 2 follows and there you have 9000 points of
damage on the board.
After my
testing, I really really feel that Super Reju isn’t working for me, I either
win the turn my combo is played, or I only get 1 draw from it most of the time,
its just not as effective for me, maybe it’s the build I’m making.
Hopefully
all the Hieroglyph Dragon cards aside from the monster exceeds are common and
rares. I can’t imagine how expensive the RoTA would be if its an Super rare, in
the OCG, good Super Rares usually are worth 4 to 5 times the price of the best
ultra rare of the set. Just so guys from the TCG would understand this, we have
9 SRs in each set, we have 3 SRs in 1 box; we have 5 UR variants in a set, we
get 3 of them in a box. We don’t get the same foil twice per box. Meaning if
its in Ultimate or Ghost, we won’t get the UR version, unless there is a
misplacement in the box, which almost never happens.
I’m
currently (by currently, I mean since the beginning of the year) working on a
Magi Magi (insert STAR here) Magician Gal deck featuring Magical Merchant. It
doesn’t run more than 23 monsters currently, Merchant works as a mill engine
that doesn’t mill of your good cards. Obviously it has Chaos Sorcerer and
Gagaga Magician in it. I would also like to have a playset of Gagaga Girl in
here too just to fit the theme, but those are expensive for its importance to
the META. Waiting for a reprint in the Starter deck so the Super Rare version
would drop in price, so I can get a playset .
Guess I’ll
stop here today, extremely tired since me and my teammate worked for 6 hours on
our assignment at McDonalds and had a lecture after that (at 6 pm). How tired am I, I slept at 8:30 yesterday,
straight after I reach home from school, my dinner was on my table when I woke
up this morning. Normally, I sleep at 1, that’s 5 hours earlier. So, I can’t
really promise when my next post would be up, probably in the weekends. And
expect to see most only on the weekends starting now till April, and I’m
extremely for those who like reading but my time is too occupied at the moment.
Sunday, February 5, 2012
Final Banned List Prediction
So, over the past few couple of weeks, I've had feedbacks on my previous prediction and after some thoughts, I've had change my banned list prediction a bit or rather, my wish list a bit.
Sorry for not posting for a week now, but school's re-open and a bunch of stuff I need to address. Assignments and stuff, well, thats what you expect from an Engineering final year.
Back to ban list prediction.
Forbidden :
1. Mind Control
In my last list, I felt that nothing should be hit cause every broken cards are generic and stuff. But, a friend of mine told me this "Was Oppression and Brain Control ever a theme card?"
That had me thinking, in the current format and the formats to come, Mind Control WILL be even more powerful than Brain Control. Sure, you can't attack with it, but with Syncros and Exceeds in the extra deck, you will not be getting your monster back. Not saying that we should get Brain Control back, cause thats still a very broken card, but Mind does the same thing now, or maybe even better.
In my Junk Doppel deck, I almost never lose a game when I have Mind in hand, same goes to my Sabers. While this card wasn't on my Radar before, I now truly feel that this needs to get hit.
2. Trap Dustshoot
I've seen several prediction list and some of them have Dustshoot on. Reasonings are quite simple. 90% of the time, you win if you have this in your opening hand and go first. You not only got rid of a combo piece or sometimes annoying pieces like Thunder King, you have knowledge on your opponent's resources and you can effectively plan your moves for the next few turns.
Good players can even make your opponent misplay by playing something to bait out big cards like Dark Hole or stuff. And this card spells Mind Games all over it.
While I do feel this card is necessary for the game, its over played now and have every reason to be hit by the banned list. If you pull Dustshoot late or mid game, its gonna be dead most of the time, but just because you could pull it turn 1 and it being highly splash-able, meaning its a good candidate for forbidden.
...
I'm not gonna have Black Luster Soldier - Envoy of the Beginning on the list simply because I don't think it's gonna be address (in this coming March list anyway).
Chaos and Plants aren't the top deck in OCG anymore. While this card is still THE most broken card in the game right now, I just don't think its gonna get hit, especially since GS04 is still being printed.
Limited :
1. Inzektor Damsel // Dragonfly
I have Hornet up on my list the last time, but a couple of guys brought up a very good point.
While Hornet is the key to the plus-4 combo, Damsel is the engine which kept it moving. It doesn't really matter if you have 1 or 3 Hornet in your hand or grave at a point if you can't keep generating the pluses with Damsel.
Centipede searches for Damsel, thats fine if you blowing up a card and searching for a card, once per turn. But Damsel puts the combo pieces on the board and set up for it again the next turn.
Hitting Damsel also means you would have to play other Inzektors from the next set (since they're bad in comparison to Damsel), and it makes perfect marketing sense as well.
I've made a mistake last time by limiting Hornet instead, since it would be ineffective, they have Armageddon Knight, RoTA, Tomatoes just to get a Hornet into the grave in the first place. And since all of the good Inzektors are level 3, Leviair to bring the Hornet back if its ever Crow'ed. After much thought, I feel, hitting Damsel would be the way to go.
For everything else on my forbidden list, I still feel the same. Including the Gachi Gachi Gantetsu that everyone is against.
Sorry for not posting for a week now, but school's re-open and a bunch of stuff I need to address. Assignments and stuff, well, thats what you expect from an Engineering final year.
Back to ban list prediction.
Forbidden :
1. Mind Control
In my last list, I felt that nothing should be hit cause every broken cards are generic and stuff. But, a friend of mine told me this "Was Oppression and Brain Control ever a theme card?"
That had me thinking, in the current format and the formats to come, Mind Control WILL be even more powerful than Brain Control. Sure, you can't attack with it, but with Syncros and Exceeds in the extra deck, you will not be getting your monster back. Not saying that we should get Brain Control back, cause thats still a very broken card, but Mind does the same thing now, or maybe even better.
In my Junk Doppel deck, I almost never lose a game when I have Mind in hand, same goes to my Sabers. While this card wasn't on my Radar before, I now truly feel that this needs to get hit.
2. Trap Dustshoot
I've seen several prediction list and some of them have Dustshoot on. Reasonings are quite simple. 90% of the time, you win if you have this in your opening hand and go first. You not only got rid of a combo piece or sometimes annoying pieces like Thunder King, you have knowledge on your opponent's resources and you can effectively plan your moves for the next few turns.
Good players can even make your opponent misplay by playing something to bait out big cards like Dark Hole or stuff. And this card spells Mind Games all over it.
While I do feel this card is necessary for the game, its over played now and have every reason to be hit by the banned list. If you pull Dustshoot late or mid game, its gonna be dead most of the time, but just because you could pull it turn 1 and it being highly splash-able, meaning its a good candidate for forbidden.
...
I'm not gonna have Black Luster Soldier - Envoy of the Beginning on the list simply because I don't think it's gonna be address (in this coming March list anyway).
Chaos and Plants aren't the top deck in OCG anymore. While this card is still THE most broken card in the game right now, I just don't think its gonna get hit, especially since GS04 is still being printed.
Limited :
1. Inzektor Damsel // Dragonfly
I have Hornet up on my list the last time, but a couple of guys brought up a very good point.
While Hornet is the key to the plus-4 combo, Damsel is the engine which kept it moving. It doesn't really matter if you have 1 or 3 Hornet in your hand or grave at a point if you can't keep generating the pluses with Damsel.
Centipede searches for Damsel, thats fine if you blowing up a card and searching for a card, once per turn. But Damsel puts the combo pieces on the board and set up for it again the next turn.
Hitting Damsel also means you would have to play other Inzektors from the next set (since they're bad in comparison to Damsel), and it makes perfect marketing sense as well.
I've made a mistake last time by limiting Hornet instead, since it would be ineffective, they have Armageddon Knight, RoTA, Tomatoes just to get a Hornet into the grave in the first place. And since all of the good Inzektors are level 3, Leviair to bring the Hornet back if its ever Crow'ed. After much thought, I feel, hitting Damsel would be the way to go.
For everything else on my forbidden list, I still feel the same. Including the Gachi Gachi Gantetsu that everyone is against.
Sunday, January 29, 2012
Hieroglyph Dragon's Effect
また、このカードがリリースされた時、自分の手札・デッキ・墓地からドラゴン族の通常モンスター1体を選び、攻撃力・守備力を0にして特殊召喚する。
Rest assured, the above text is the one featured on nearly every Hieroglyph Dragon and it clearly states that you could special summon ANY dragon Normal monster and have its ATK and DEF change to 0.
Yugioh Wiki have been wrong before and for those who have been worried by this, there is nothing to worry about.
Unless the wording would be change, you CAN special summon your Blue-Eyes or Luster Dragon.
My latest and by-far, most consistent build. Still needs fine tuning thou.
Rest assured, the above text is the one featured on nearly every Hieroglyph Dragon and it clearly states that you could special summon ANY dragon Normal monster and have its ATK and DEF change to 0.
Yugioh Wiki have been wrong before and for those who have been worried by this, there is nothing to worry about.
Unless the wording would be change, you CAN special summon your Blue-Eyes or Luster Dragon.
My latest and by-far, most consistent build. Still needs fine tuning thou.
Thursday, January 26, 2012
Hieroglyph Dragon : Tech update 1
I'm so interested in this deck type that I've been testing it for the past few days, extensively!
I've been playing this deck like Infernity at its prime a few formats ago, consistently build up your card pool then OTK your opponent.
The only difference is that the deck doesn't run as many traps as Infernity does, cause you need most of quite a few monsters in hand to build the bridge to OTK.
1. Pot of Duality
Most OTK based decks stray away from this card,but for me, this card really helps the deck set up, since more than half of the monsters in my build can't be summon directly to the field. You really need to have access to those which you could normal summon (or CyDra) for your combos. The deck has 3 RoTA's where you can tutor any card to your hand, but I'm opening with dead cards more often than I expected.
I do agree that in an OTK deck, speed is usually more important than any other factors, BUT, I'm paranoid, so I would usually play things safer and make sure I have my pieces by turn 3 or 4. Thats not exactly a bad thing since Inzektors can't go off unless they start blowing my cards, unless they have Gigamantis in hand, they are not gonna kill me. As for the second most powerful deck, TG Agents, they will do, Earth 1st turn, Venus on the 2nd, thats about 4400 damage, but I would probably have my cards now to do their thing.
Can't deny the fact that Pot of Duality kills the speed of this deck, but thats the way I would play the deck. Just my personal pick over cards that add speed but lacks consistency (Upstart Goblin).
2. Luster Dragon (aka Sapphire Dragon)
I run a copy of this 1900 beater in my deck. Gieb is the Shura of the deck, if Hieroglyph Mark of the God Dragon would be Vayu, Sapphire Dragon would be Gale. This card really acts sorta like Gale in purpose. If you draw into it, it would beat most of the things off your opponent side of the board (aside from a Gachi boosted Venus). And Geib can pull it out with its effect and make rank 4's. Its sorta a tech for the deck but the main problem is how you would fit it in the deck.
As for me, I'm currently play 3 Hieroglyph Mark, 1 Luster #2 (Emerald Dragon) and 1 Luster. I'm not sure if I should play 3-1-1 or 2-2-1. Since Emerald Dragon combos well with the CyDra Hieroglyph Dragon or just about any Dragon out into Atumus. And the Mark is almost always dead in hand.
3. Compulsory Evacuation Device
The best trap of the format!
It does more than just messing up your opponent's strategies, it resets Red Eyes Darkness Metal Dragon. This deck makes Atumus extremely easy. We're gonna bring him out with Atumus most of the time and if we could potentially make an OTK by reseting him and getting rid of the now-useless-slot-wasting-Atumus, thats not bad a deal.
I'm playing 3 copies of these instead of double Bottomless and Torrential. While BTH is more powerful, its range of targets and functions are very limited as compare to Compulse, and Torrential is juts bad in this deck since you need monsters on your opponent field to start special summoning and combos.
...
Super Rejuvenation isn't really my kind of card, although I prefer playing consistently, I don't like cards that serve only as backup in case of my OTK fails.
I've been playing this deck like Infernity at its prime a few formats ago, consistently build up your card pool then OTK your opponent.
The only difference is that the deck doesn't run as many traps as Infernity does, cause you need most of quite a few monsters in hand to build the bridge to OTK.
1. Pot of Duality
Most OTK based decks stray away from this card,but for me, this card really helps the deck set up, since more than half of the monsters in my build can't be summon directly to the field. You really need to have access to those which you could normal summon (or CyDra) for your combos. The deck has 3 RoTA's where you can tutor any card to your hand, but I'm opening with dead cards more often than I expected.
I do agree that in an OTK deck, speed is usually more important than any other factors, BUT, I'm paranoid, so I would usually play things safer and make sure I have my pieces by turn 3 or 4. Thats not exactly a bad thing since Inzektors can't go off unless they start blowing my cards, unless they have Gigamantis in hand, they are not gonna kill me. As for the second most powerful deck, TG Agents, they will do, Earth 1st turn, Venus on the 2nd, thats about 4400 damage, but I would probably have my cards now to do their thing.
Can't deny the fact that Pot of Duality kills the speed of this deck, but thats the way I would play the deck. Just my personal pick over cards that add speed but lacks consistency (Upstart Goblin).
2. Luster Dragon (aka Sapphire Dragon)
I run a copy of this 1900 beater in my deck. Gieb is the Shura of the deck, if Hieroglyph Mark of the God Dragon would be Vayu, Sapphire Dragon would be Gale. This card really acts sorta like Gale in purpose. If you draw into it, it would beat most of the things off your opponent side of the board (aside from a Gachi boosted Venus). And Geib can pull it out with its effect and make rank 4's. Its sorta a tech for the deck but the main problem is how you would fit it in the deck.
As for me, I'm currently play 3 Hieroglyph Mark, 1 Luster #2 (Emerald Dragon) and 1 Luster. I'm not sure if I should play 3-1-1 or 2-2-1. Since Emerald Dragon combos well with the CyDra Hieroglyph Dragon or just about any Dragon out into Atumus. And the Mark is almost always dead in hand.
3. Compulsory Evacuation Device
The best trap of the format!
It does more than just messing up your opponent's strategies, it resets Red Eyes Darkness Metal Dragon. This deck makes Atumus extremely easy. We're gonna bring him out with Atumus most of the time and if we could potentially make an OTK by reseting him and getting rid of the now-useless-slot-wasting-Atumus, thats not bad a deal.
I'm playing 3 copies of these instead of double Bottomless and Torrential. While BTH is more powerful, its range of targets and functions are very limited as compare to Compulse, and Torrential is juts bad in this deck since you need monsters on your opponent field to start special summoning and combos.
...
Super Rejuvenation isn't really my kind of card, although I prefer playing consistently, I don't like cards that serve only as backup in case of my OTK fails.
Tuesday, January 24, 2012
Short Hieroglyph Dragon deck review (sorta)
After a few days of testing, I feel very comfortable with the deck and the deck can put out extremely explosive plays quite consistently.
The build I'm currently playing focuses on Rank 6's, better know as Atumus the Hieroglyph Dragon Lord. Its ability to special summon Red-Eyes Darkness Metal Dragon from your deck is deadly.
If that doesn't work, I have a back up plan in the form of Dragorado, which basically fits itself into the deck easily. Since it tributes stuff and acts as Debris Dragon for normal monsters. In addition of being a Debris, you can have it be a level 8 by releasing a Dragon (aka any of the Hieroglyphs). Now you can have Emmet and another normal monster out.
The deck can also go into Neo Galaxy-Eyes, but aside from acting as an oversized beater, its not that good.
The problem I have with the deck as of now is :
The deck leaves you empty handed most of the time after a combo. Most of the combo are easy to do but it will almost always take your entire hand to do it. Which would be a problem if your OTK doesn't work.
Conclusion : The deck is definitely fun and definitely has potential. A level 6 normal Hieroglyph Dragon can make this deck a lot better in my opinion. Which may actually be in the pack as well. If you look at Hieroglyph Seal's set number, its GAOV - JP002, normal monsters always have been the first few cards in the set, and now we have this card as a 002. 001 will be another normal monster, I really hope it'll be the dragon I'm waiting for.
If we have a Rank 4 Hieroglyph Dragon with a good effect, that'll probably broke this deck. Not possible in this set as all the monster exceeds have been shown.
The build I'm currently playing focuses on Rank 6's, better know as Atumus the Hieroglyph Dragon Lord. Its ability to special summon Red-Eyes Darkness Metal Dragon from your deck is deadly.
If that doesn't work, I have a back up plan in the form of Dragorado, which basically fits itself into the deck easily. Since it tributes stuff and acts as Debris Dragon for normal monsters. In addition of being a Debris, you can have it be a level 8 by releasing a Dragon (aka any of the Hieroglyphs). Now you can have Emmet and another normal monster out.
The problem I have with the deck as of now is :
The deck leaves you empty handed most of the time after a combo. Most of the combo are easy to do but it will almost always take your entire hand to do it. Which would be a problem if your OTK doesn't work.
Conclusion : The deck is definitely fun and definitely has potential. A level 6 normal Hieroglyph Dragon can make this deck a lot better in my opinion. Which may actually be in the pack as well. If you look at Hieroglyph Seal's set number, its GAOV - JP002, normal monsters always have been the first few cards in the set, and now we have this card as a 002. 001 will be another normal monster, I really hope it'll be the dragon I'm waiting for.
If we have a Rank 4 Hieroglyph Dragon with a good effect, that'll probably broke this deck. Not possible in this set as all the monster exceeds have been shown.
Sunday, January 22, 2012
Year of the Dragon Special
Firstly, Happy CNY to all.
Looks like Konami is helping us celebrate the year of the dragon with both the Chaos Dragon SD and Hieroglyph//Sacred Mark Dragon archtype.
The former fails to top in every way imaginable, but as I said yesterday (also on DuelingDays), the deck has potential. If Inzektors weren't in the picture, they will most probably be tier 1, not top deck, but definately tier 1 (or somewhere near that).
I'm thinking a way to incorporate Blue-Eyes and White Stone of Legend into the deck, but the results aren't really satisfying. This feels like a race against time here, cause this deck has potential and its only a matter of time where someone build the best build for competitive scene, as someone whose been in the game for the past 9 years, I really wanna be the one who build that, instead of being just another netdecker. Just a little challenge I've set up for myself.
Wish you all the best of luck, prosperity among others!
Looks like Konami is helping us celebrate the year of the dragon with both the Chaos Dragon SD and Hieroglyph//Sacred Mark Dragon archtype.
The former fails to top in every way imaginable, but as I said yesterday (also on DuelingDays), the deck has potential. If Inzektors weren't in the picture, they will most probably be tier 1, not top deck, but definately tier 1 (or somewhere near that).
I'm thinking a way to incorporate Blue-Eyes and White Stone of Legend into the deck, but the results aren't really satisfying. This feels like a race against time here, cause this deck has potential and its only a matter of time where someone build the best build for competitive scene, as someone whose been in the game for the past 9 years, I really wanna be the one who build that, instead of being just another netdecker. Just a little challenge I've set up for myself.
Wish you all the best of luck, prosperity among others!
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