Saturday, February 25, 2012

Hieroglyph Dragon 2.0

After much test play, I come into conclusion that plus-1s are extremely important to the deck. I need to dig deeper into the deck even if it means risking an OTK this turn.

This deck's explosiveness and speed is definately Tier 1 material, I have no doubts about that. But consistency is something that is dragging this deck down.

So, I tune my build into a build that focuses only to OTK and not do anything else. The effects are quite stunning.

monster (21):

3 Hieroglyph Dragon - Aset Dragon
3 Hieroglyph Dragon - Dragon Geb
3 Hieroglyph Dragon - Tfeni Dragon
3 Hieroglyph Dragon - Shiyu Dragon
3 Red-Eyes Darkness Metal Dragon
2 Hieroglyph Seal of the Divine Dragon
1 WattDragon
3 Card Car D

spell (9):

3 Hieroglyph Seal of Gathering
3 Mystic Space Typhoon
1 Heavy Storm
1 Dark Hole
1 Monster Reborn

trap (10):

3 Hieroglyph Seal of Reflection
3 Reckless Greed
2 Solemn Warning
1 Solemn Judgment
1 Call of the Haunted

Reckless Greed AND Card Car D!? :


Both of these cards are temporary plus ones. But, I found out these to be a perfect match for the deck. Since I normally would just do nothing if I don't have my combo pieces.

Rather than doing nothing, these 6 copies of plus ones lets me dig 2 cards deeper into my deck. With 3 Seals of Gathering and 3 Shiyus, I can draw into these cards easier. Drawing 2 cards deeper means more Special Summons from hand, more bullets for Ennead and Shiyu , and most importantly, getting into those MSTs and the Heavy. Cause once the combo starts, it doesn't matter if your opponent plays Maxx "C", your gonna win. (Effect Veiler is an entirely different story thou).

What if your opponent OTKs you when you "waste" a turn? Well, the only matchup that would pull off an OTK on you consistently when you have an empty field would be a Mirror Match.

But, without any cards on the field, you are killing their Tfeni Dragon. Summoning and Tributing Geb doesn't start the combo (unless they have Darkness Metal or 2 Shiyus, but IF they have those cards, they are gonna win anyway). The only card that would start the combo now would be Aset.

So, for the Mirror Match, side in Maxx "C"s and Swift Scarecrow. No one would be expecting that and they will continue with their combo(and netting you cards). For the OTK, your opponent will perform at least 13 special summons. Thats 1/3 of your deck, and based on statistics, you WILL get your Scarecrow.

The 13 Special summons :


Special summon Tfeni or Summon Aset, Tribute it off for Shiyu (1) and get Watt out (2).

Xyz into Atumus (3), special REDMD from deck (4). REDMD's effect gets you Tfeni from grave(5) and tribute that Shiyu off for another Shiyu(6). Watt is special summon (7).

Xyz into Atumus (8) and plays its effect for REDMD (9). REDMD's effect gets you Watt onto the field (10).

Xyz summon the Atumus and REDMD into Gaia Drakes and Dreadnought! (11)(12)(13).

This is the way the deck OTKs 80% of the time from my testplays.

...

What does all the testplay tells me? If you don't have Fader, I don't really care if you draw your entire deck out, I'm still gonna win.

Fader comes into mind a lot easier than Scarecrow and thus your opponent would more likely continue on their OTK if they have Warnings set and stuff.

If you play that Scarecrow when they go for the OTK and you already won. Hieroglyph Dragons don't really have defense, so that OTK is usually what they depend on. Knowing you lived that OTK and now you have at least 13 cards in hand ... There is NO WAY you can lose.

...

Got the idea of Card Car D from Dueling Days, kudos for them as always.

Tuesday, February 21, 2012

Hieroglyph Dragon deck, Completed!


After a few days of test playing, this I've finalized the build I'm sticking to (until the deck tops so much and that become the absolute must go to deck I suppose).

monster (20):

2 Hieroglyph Seal of the God Dragon
1 Wattdragon

3 Hieroglyph Dragon - Dragon Geib

3 Hieroglyph Dragon - Tfeni Dragon

3 Hieroglyph Dragon - Aset Dragon
3 Hieroglyph Dragon - Shiyu Dragon

1 Hieroglyph Dragon - Nephthe Dragon

1 Hieroglyph Dragon - Dragon Nut

3 Red-Eyes Darkness Metal Dragon


spell (8):


3 Hieroglyph Seal of Gathering

1 Monster Reborn

1 Dark Hole

1 Heavy Storm

1 Mystic Space Typhoon

1 Enemy Controller


trap (12):


3 Hieroglyph Seal of Erasure

3 Hieroglyph Seal of Reflection

2 Solemn Warning

2 Torrential Tribute

1 Solemn Judgment

1 Call of the Haunted


extra (15):


1 Neo Galaxy-Eyes Photon Dragon

1 Super Dreadnought Cannon Express Gustaph Max

2 Hieroglyph God Dragon - Ennead

1 Thunder-End Dragon

2 Thunderclap Knight - Gaia Dragoon

3 Hieroglyph Dragon King - Atumus

1 Photon Streak Bouncer

1 Tiras, Keeper of Genesis

1 Dragon Devil - Queen Dragoon

1 No 39 Utopia

1 Stardust Dragon (for Road)//Chimeratech Fortress Dragon (for Machine match-ups)


Explanation on how the deck works ... or rather, some key combos of the deck.

If you start a combo and your opponent plays Maxx "C", keep going, if they don't have an answer, you WILL win. If you start a combo and stopped half way, your not gonna win the duel. This build lets you explodes into a few OTK scenarios easily BUT if you wasted one of the cards because of Maxx "C", chances are, you already lost.

I'm gonna assume a perfect scenario where your opponent doesn't have answers to your plays.

OTK #1 :

Having these in hand : Any Dragon with the special summoning ability that you could put on to the field, 2 Shiyu Dragon or Gathering.

Summon your Dragon, release it for Shiyu. The effect triggers allowing you to special summon Wattdragon to the field. (Once Shiyu gets on the field, its all over for your opponent basically, since you can now start to pop backrows if you need to)

Overlay Shiyu and Watt for Atumus, detach Watt for REDMD, REDMD's effect lets you bring back one of your Hieroglyph (which ever is fine).

Release that Dragon for a second Shiyu and get Watt back from the grave. Now, overlay them into Atumus, detach Watt for a second REDMD.

REDMD's effect is played to get the biggest Dragon you have in your grave out. Chaos Xyz change both Atumus for 2 Gaia Dragoons, and overlay the REDMDs into Super Dreadnought Cannon Express Gustaph Max!!





Gaia has piercing. So, considering your opponent doesn't have a floater, Snowman or other idiotic monsters with him.

600 (2600-2000, lets say they have a 2000 shield) + 2600 + 2500(watt) +3000. This is already game.

But lets not forget about Super Dreadnought Cannon Express Gustaph Max!! shall we. 

>In case you don't know what this guy does. His basically the deck's Dark Strike Fighter. He deals 2000 damage by detaching 1 xyz material (once per turn).

If its attacking an empty board. you would have laid 12700 damage to your opponent.

OTK #2 :

Similar to the OTK above, you make Atumus, but you need to play Tfeni for this.

Summon Seal from your deck and normal summon Aset. Make Ennead with both of these cards.

Play Ennead's effect and if you get to pop 2 or more, you get another Ennead.

Xyz summon Gaia Dragoon and you have 8600 on the board.

Yes, you need more card in this OTK, and it does less damage, and much more demanding as compare to the one above. 

...

There are tons of random ways to OTK using Hieroglyph dragons, just that this 2 are easier to pull off for me. 

Its important for your to stall your game till you have necessary pieces for your combo.

I really don't like Nut, he is useless in the deck and doesn't help the combos at all. But the deck can have some really really bad pulls and I might need him to serve as another monster I can summon.

...

Let me know what you think bout the deck. Of cause, this is in no way the best combo and this deck is still far from perfection.

Suggestions are welcome and sorry if my explanations on the deck seems a bit to sketchy. 

Monday, February 20, 2012

They're NOT dead! Not Dead!

I've been seeing too many post on FB (I actually got a day off since my class room was used for MUET) stating Junk Doppel is dead.

Plant Syncro is DEAD. Junk Doppel? Far from it!! Or rather, I'm making the deck a Quickdraw based one again.

Everyone forgot one very important thing. When was Quickdraw the Top deck of the META? The 1st half of the September format before Infernity and Sabers hit TCG. Specifically speaking, before Shining Darkness.

Kill Spore and Glow Up, the deck no longer works? Spore WAS from Shining Darkness. The deck's engine works just fine, it doesn't have the autopilot cards now, but the core of the deck still stays the same.

Reason why Quickdraw fell off the map back then. Trishula Loop and Fautroll's Trolling. Why? We didn't have Effect Veiler and Maxx "C" back then.

Why I think Quickdraw is still a very good deck.

1. For starters, if you have been playing Quickdraw//Junk in the OCG, you would know in most games, you don't make Trishula. The Syncro you normally make would be Librarian and Formula Syncron. Quaser is an added bonus. While we no longer have the plant tuners with us, we are not lacking of good level 1 tuners, its because we're comparing them to those 2 that they look pale in comparison.

Unknown Syncron is a fairly good tuner that fits perfectly into the 2 spots our little weed friends used to be in. Sure, we can't make free syncros now, but we can still do, Librarian, Formula, Draw 2.

2. We still have these : 3 Veiler, 3 Maxx "C" and BLS. These in Quickdraw is devastating. Drill Warrior and these makes any problem as good as solved.

The only problem with the deck would be the current META ... or that be the TCG's case. Since Dino Rabbit isn't popular at all here, and while Inzektors do play Dimension Fissure, well, that card has always been there.

Agents out of the game is an extremely great push for the deck. Agent has always been the number 1 reason why this deck has lost its popularity and dominance. Veiler on Hyperion? I'm still 2700. Maxx "C" doesn't do anything to the deck cause the only time you are gonna get a plus 1 would be Venus, but they get a plus-2. Krystia and Orange Light kills any Doppel plays.

So, I way although we took an arrow to the knee, our greatest enemy is out of the game.

This is just the list I made and tested for a few rounds, and the results? "We're still gonna kick ass!"

monster (24):

3 Junk Synchron
3 Effect Veiler
2 Quickdraw Synchron
2 Unknown Synchron
2 Chaos Sorcerer
1 Black Luster Soldier - Envoy of the Beginning
2 Ryko - Lightlord Hunter
1 Lyla - Lightlord Magician
2 Doppel Warrior
2 Level Eater
1 Dandelion
1 Sangan
2 Maxx "C"

spell (12):

2 Tuning
1 Mystic Space Typhoon
1 Heavy Storm
1 Monster Reborn
1 Mind Control
1 Dark Hole
1 Foolish Burial
1 Reinforcement of the Army
1 Pot of Avarice
1 Charge of the Light Brigade
1 One for One

trap (4):

2 Call of the Haunted
2 Torrential Tribute

extra (15):

1 Formula Synchron
1 Armory Arm
1 TG Hyper Librarian
2 Junk Warrior
1 Brionac Ice Barrier Dragon
1 Drill Warrior
1 Black Rose Dragon
1 Junk Berserker
1 Stardust Dragon
1 Scrap Dragon
1 Junk Destroyer
1 Road Warrior
1 Shooting Quaser Dragon
1 Leviair the Sea Dragon <--- Not really sure if I wanna have this in here, cause I make him once and that's it.

To have this deck work, you need to get the "Glow Up and Spore are better" bullshit out of your head. Yes, they are better, and thats why they are hit instead of these guys.

The deck will still work, I'm positive. To what extend, only a Tournament Report can tell. :)

Sunday, February 19, 2012

2012 March Banned list thoughts

TRISHULA GOT BANNED!!!  .... Big deal!

As much as I love Trishula and how I feel like there are other cards you can banned, I don't necessary feel sorry for it. Just because everyone has it, and just because its not as good now doesn't mean its not broken. Trishula is a broken card, you drop it mid to late game and you would probably only lose if your either bad or god hates you.

People don't want Trishula getting banned, my only problem with it is why BLS isn't hit too.

To me, Trishula is like one of the three pillars of the Syncro Era. The other 2 being Stardust and Brionac. Stardust became a common and we are now in a game where its effect is not gonna save you and summoning it is troublesome. Brio, while still being a gay ass card, doesn't do as much anymore too. The only one of them who is still good was Trishula ... and now his gone.

Spore and Glow up. I don't like this at all. Granted, I bored with Plant engine based deck now, but they are the cards I always go to when I need a good deck for official tourneys. While being free plus 1's I don't see them being the main problem of the deck ... and the deck isn't even a problem. If you wanna hit something in there, you are better off hitting BLS and Sangan. But, we all know why these 2 are hit.

Dustshoot, I agree with this completely. Just yesterday, I've won a lot of games just by opening with this. And loss because my opponent open with this.

So they kill TG Agent very very hard. Deck deserved it.

There semi-limited are mostly made of a bunch of card I don't think anyone cared.

Now, the 2 cards that really caught my eye.

Semi-limiting Torrential and no longer limiting Call of the Haunted.

The majority of the players here are like "They hit Trishula!" , "They did not do shit to Inzektors(and Wind-Ups if your in the TCG)" and "Konami only cares about their sales!!". I've not talked to anyone who were like "Dude ... TT to 2 ... OMG!"

Seriously guys. TT to 2 is huge. No doubt there. Its not gonna help us with the Wind-Up loop if they start first (but since Wind-Ups aren't even on the map in OCG, I don't think its a problem). But if you are to go against the big decks in the OCG, Inzektor, Laval and Karakuri (yeah, they're kinda dead too). Another TT spells buTThurt for them. And unlike Dustshoot, your opponent can't use it on you when your not committing much to your field.

Not sure how much of that is the truth and how much of it is only theoretically good. But I see double Warning, double TT and double Compulse(and variants) being in any deck that doesn't want to be swarm'ed and kill'ed or decks that do the swarm and killing.

Call to 3 is highly overlooked from the TCG point of view. But if you played for the pass few months, you would learn to fear this card. Inzektors made this card good. I'm not sure if they would play a third copy, but that is viable.

So, Junk Doppel is officially dead? No. I'm telling you, no. As long as Formula Syncron and Hyper Librarian are not dead, its not dead. While being hurt very very badly, you can still play the deck, and win with it. I just took apart my deck and made it Syncron based, or rather, QuickJunk Doppel. Works just fine, the only difference is that I can't randomly make a level 4 tuner with Spore now (Glow Up doesn't really matter), BUT, that's where the 3rd Call comes in.

True, the deck may not be as explosive as it has been, but I've always played the deck as a control deck with 10 traps in it.

Making the deck good and topping with it? Challenge Accepted!



Toysbar 18th February Tourney report

First tourney this year for me. Bought my box of GAOV, disappointed cause I drew all the crap Supers.

Deck played : E HERO fusion

1st match vs Chaos Dragon

1st : There was much issue regarding the rulings of Dark Flare and Eclipse's effect. After some clarification from our "judge", we came into conclusion that the move my opponent was going for is invalid and he somehow just lost from there.

2nd : I just make Nova Master and hit his Pulsar, Dark Flare and other cards.Forestman stood on the field backed by a lot of set cards, refilling my hand for Super Poly.

OO

1-0

2nd match vs WWBF (Mark)

1st : I open Dustshoot, I won.

2nd : He opens Dustshoot, he won.

3rd : I open Dustshoot, but my hand was double Warning and double Ocean. I couldn't get over his monsters and traps. Lost despite first turn Dustshoot.

OXX

1-1

3rd match vs Six Samurai

1st : My traps won't let his monsters on the board, and Forestman attacks for 4 turns. Drop Airman finally, took out his backrow, attack with both and Super Poly for game.

2nd : I open Skill Drain, Judgment, E Call, BTH, Spark and Miracle Fusion. He ask me to go first cause he lost his first round going first and doesn't want to repeat that .... LOL.

OO

2-1

4th Match vs Frog Monarch (Sunny)

1st : Dustshoot saw his hand and I play accordingly.

2nd : I open with Chain Disappearance, Rai-Oh. Poly for Nova Master, attack for advantage and Rai-Oh keeps everything off the board.

OO

Placing : No idea, since Fishtank went 4-0, and no one else cared what place we got.

Wednesday, February 15, 2012

Thunderclap Knight - Gaia Tragoono And Hieroglyph Paradise


Amazing card is amazing, this is a card that makes Hieroglyph Dragon Lord - Atumus good, if not broken.

How is this ?

Thunderclap Knight - Gaia Tragoono

Wind/Dragon/Rank 7

2600/2100

2 level 7 monsters

You can also xyz summon this card by using 1 rank 5 or 6 Xyz monster you control as Xyz Material. If this card attacks a defense position monster, inflict piercing damage to your opponent.

How is this good with Atumus? Well, I don't know, if special summoning a Red-Eyes Darkness Metal from your deck, bring back a big dragon from your grave and getting a 2600 piercer out for free is not good, I'm not sure what is.

Perhaps not broken, cause since when had piercing been meta defining. But this definitely gives the already powerful Hieroglyph OTK more consistency.

Most of the time, my field would be 2 Ennead if I really can't get a 3rd one out, but with this, I don't have to. I just use the useless Atumus as material and suddenly I have 8600 damage on the board.

Since the deck doesn't syncro nor does it need FGD. You would definately have space for this.


Next, I've got what I wished for. A good reason to run Sapphire Dragon//Luster Dragon in the deck.

Dragon Devil - Queen Dragoon

Dark/Dragon/Rank 4

2200/1200

2 Level 4 monsters

Dragon type monsters, except "Dragon Devil - Queen Dragoon" cannot be destroyed by battle. Once per turn, you can detach 1 xyz material from this card to target 1 level 5 of higher Dragon-type monster in your graveyard. Its effects are negated and it cannot attack this turn.

Holy mother of Annead, are you kidding me. Now we have a REDMD-ish monster exceed that we can bring out with our Shura? 

The 1st effect is nice to have, but not necessary important, its like a throw in. The 2nd, is good. Bring back Holy Hieroglyph Seal, Inferno Reckless Summon.

"Descend, My very Soul! Neo Galaxy Eyes Photon Dragon"

Or, bring back Holy Seal, banish Queen Dragoon for REDMD, make Annead, you win. The 3rd Annead WILL come out from there.

If thats not enough of a push, we have 2 more cards reviewed.

A 1700 level 4 with mediocre effect. Well, we did need more monsters we can summon without tribute, so I guess thats good. Since its effects aren't bad, just not as good.

And a Bloody Counter Trap that lets you negate a Spell, Trap or monster effect. Yes, a Laggia in the form of Counter Trap.

...

If this deck fails, seriously, I don't think Konami will ever boost Dragons again, cause the cards this deck have excess to from GAOV alone makes HEROs jealous.


Tuesday, February 14, 2012

New Archtype ~ LightRays


"If Verz are corrupting the DT archtypes, we are gonna purify them SD cards"

From left to right : Phoenix Gearfried, Chaos Sorcerer (hey, he did got reprinted in a SD), Daedalus (the cover for Sea Serpent SD)

I can't read their effects cause the picture is way too small. Thats it for now, waiting for more updates!!