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Duel styles differs from one duelist to another. Nothing is wrong about the play style you prefer. as you are who you are and no one has the right to say anything about it. Your style of playing would really affects your deck outcome.
ie, a guy who prefer attacking would have big monsters with powerful effect while a guy which prefers playing defensively would have more traps to counter your opponent.
its interesting how this little part affects your theme so much. this is more visible in the old days than now as playing a theme is more popular now, but even so, 1 or 2 cards in the deck would be different from others due to this reason.
I just like to ask, have you ever thought of which type of duelist you are? what play style suits you most? and if you are sure of it, I welcome you to put it in the comments below so we could share knowledge which each other. this also helps to recognize what card would be more suitable for a play style.
for example, I myself play AGGRESSIVELY. I don't really rely on traps as I find them troublesome. My primary strategy in most of my deck is to gain field advantage and attack for the game. But being such a player, I notice problems, mainly is that I don't have enough defense and resource. My hand runs out fast due to the fact that I would use up my hand for an attack.
My play style style is weak against Control based play style. Control is a play style that a lot of top players enjoy, cause it puts you in the upper hand and you could react faster (mainly because you have a considerate amount of hand or backrow). but the negative part of this play style is that its attacking is too slow and would not be able to get rid of opponent monsters except by spell and trap(which they are loaded).
there are alot more play styles that I have not list out, each having an advantage and a disadvantage.
for example, LAM has a very Defensive play style, his main decks, Six Sam and Ojama, and prevoiusly D-HERO, Toture Golem and Gadget(i think...) are all based on defensive plays. his monsters have effects to put him in a safe condition while slowly taking his opponent down bits by bits. which is the opposite of my "summon and attack" strategy. thats why when he was playing E.HERO(years ago) he mainly use Threatening Roar(and Negate Attack) to prevent battle to protect the Heroes, while I use De-fusion cause I want to attack for game.