Friday, October 9, 2009

Guardians

Thinking of old archtypes that have little plays this afternoon. Guardians came into my mind as I started YGO around the same time Power of the Guardians came out. I only dueled it once, my senior at school (who was one of the top 8 back in 2003) played it with me once but he felt that I was too weak to take it. After that, I never duel or seen a Guardian deck.

thinking of Guardians, you would think about the Equip spells. each Guardians can only be summon when their corresponding Equip spells are up on the field. This made the deck a whole bunch of dead draws, except for Butterfly Dagger Elma, but its banned. Even if you have the Guardians out on the field, their effect are not game breaking, well, they aren't even qualify to be consider good. But the fact that their Equip spells are quite good covers this up.

first of all, we must be selective as any archtype users should be. Guardian Grarl, is a pretty good beat stick that is basically Swift Gaia the Fierce Knight. His Equip spell is decent as it gives a 500 atk boost plus your opponent can't change battle possition. So, his IN. Guardian Baou is... a little too small, but his effect is quite decent. Last but not least, Kay'est. She could keep you alive for a few turns if you have bad pulls. and her Equip is very good in my opinion.

Now, lets think of a way to get the Equip cards out. 2 things came in mind, Arms Hole and Powertool Dragon. both would do very well in this deck but Powertool absolutely shines in here. Having the ability to not be destroy and able to search and equip is a very good plus in this deck.

Since we have the equip spells, lets have some cards that do well with them. Fairy of the Spring is a well build card for this although you could not activate the card this turn, but at least it beats having your Guardian stuck on your hand. Speaking of which, we might as well have some cards that ditch dead draws as an insurance pollicy.

Power of the Guardians (40):

monster (20):

3x Guardian Kay'est
3x Guardian Baou
3x Guardian Grarl
3x Arsenal Summoner
3x The Tricky
1x Cyber Dragon
1x Snipe Hunter
3x Krebons

spells (16):

3x Gravity Axe - Grarl
3x Rod of Silence - Kay'est
3x Wicked-Breaking Flamberge - Baou
2x Arms Hole
2x Pot of Avarice
1x Emergency Teleport
1x Heavy Storm
1x Mystical Space Typhoon

traps (4):

3x Good Goblin Housekeeping
1x Call of the Haunted

Extra :

3x Powertool Dragon
1x Goyo Guardian (note that he is also a Guardian)
...

I notice that this build is highly unstable. But this is the maximum of what I can do with an outdated (not to mentioned poorly design) deck type. of cause, this is just my opinion, you can always build a better one. But for a guy that started YGO when this came out (one of my first duels), I really like to see the Guardians in action again.

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