Tuesday, December 7, 2010

Super Ancient Deepsea King Spirit . dek

monster (24):

3 Seven Color Fish
3 Super Ancient Deepsea King Coelacanth
3 Oyster Meister
3 Royal Swamp Eel
3 Fish Borg Gunner
3 Dark Dust Spirit
3 Izanami
3 Yamata Dragon

spell (14)

3 Mausoleum of the Emperor
3 Moray of Greed
2 Magical Mallet
2 Terra Forming
2 Hand Destruction
1 Pot of Avarice
1 Upstart Goblin

trap (2)

2 Royal Decree

Just a deck for fun. I just like the fact that Dark Dust Spirit and Yamata Dragon gets you advantages like they are free.

Really like Izanami cause she gets your spirit back by pitching a card which could be a fishborg or an extra mausoleum. PLUS, her attribute is WATER.

Coelacanth is a BEAST!! Spamming 2 Shooting Stars 1st turn is no joke, back that up with Royal Decrees and you have a winner here.

Your opponent has to waste their resources to get rid of them and by the time they did that, you would have your spirits in your hand, Dark Dust will get rid of anything for you IF they don't have Stardust (Cause Decree would be out).

Yamata Dragon will gain you advantage like its nothing. Izanami ... has some huge ass, 1800!! If your opponent can't get rid of her, ditch a card from your hand(Fish Borg), ditch another for the fish and tribute both for Yamata and grab 5 cards while your at it.

I have to warn you thou, this is all done on PAPER only, I don't own this deck, cause Moray and Eel are expensive!! Not to mention Formula Syncron!!

5 comments:

LFN said...

Moray and Eel are expensive in the OCG..?

Hopefully you can test it out n c how consistent it is, I personally am not a very big fan of magical mallet.
I'd probably drop them for a Giant Trunade and a Monster Reborn

LGQ said...

i drop turnade and reborn for them, ha ha. It increases the chances of getting the Shooting Stars out.

They're the only way this deck even stand a chance against Six Samurais.

basically, i sacrificed protection for speed!!

Ryu Kuze said...

What I noticed is that you do have enough to bring out Stardust Dragon, but you have no monsters that can bring out Formula Synchron. So I recommend Deepsea Macrotrema to be added in.

Other than that, I took an interest in it, and put my own spin towards it. If it helps you in any bit, I'll leave a link to it: http://dangerascend.blogspot.com/2010/12/spirits-in-deep-sea-and-holy-goddess.html . The decks are under "Spirits in the Deep Sea".

Hopefully, this helps.

LGQ said...

fishborg + oyster into arm. 1 token. fishborg + coelacanth into stardust. token and fishborg into formula. shooting star. and a random level 8.

coelacanth into 7 color fish, oyster, oyster, fishborg.

oyster + 7 color + fishborg = stardust. fishborg + oyster = arm. fishborg + token = formula. token + coelacanth + foshborg = trishula. formula + stardust = shooting star. arm equips to shooting star.

Ryu Kuze said...

...I didn't realize that Oyster Meister's effect could work with Synchro Summoning. I just didn't look at that card carefully enough while building it.

As for the deck itself, not many people understand the turbo concept. (I wouldn't change anything in your Spell and Trap line-up, because it looks pretty solid as is. You could always go for a more turbo feel if you wanted, but that's up to you.)

Only concern I'm questioning is when you use your resources and your opponent counters immediately. Good part of it is that Shooting Star is hard to get rid of, so it might benefit out.

The common hands I've been getting while testing, either Yamata Dragon with Mausoleum of the Emperor, or Superancient Deepsea King Coelacanth with Mausoleum of the Emperor and Royal Decree.